Finch 1.0.0

A small, fast programming language on LLVM with C-like syntax.

- Lexer, recursive-descent parser, single-pass type checker + LLVM IR codegen, O2 pipeline
- Types: int/float/bool/char/str, sized i8..u64/f32/f64, pointers ptr[T] with addr()/.value/null
- Functions (fn ... -> T), if/else, while, for..in, break/continue, Go-style operator precedence
- Implicit conversions only when lossless; literals adapt to their target type
- Runtime checks for division by zero, MIN/-1 and null .value
- C interop: import "header.h" via libclang, link "lib" with pkg-config, link-error advice
- Human-readable errors with source excerpts
- Test suite (34 tests), examples, docs for beginners/technicians/engineers in English and Polish

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Nexoniarz 2026-10-08 17:10:45 +02:00
commit 0591cd20f3
73 changed files with 8066 additions and 0 deletions

650
docs/en/for-beginners.md Normal file
View file

@ -0,0 +1,650 @@
# Finch for Beginners
**Never written a program before? This guide is for you.**
No experience needed, and no math beyond what you learned in primary school.
Take it slowly, one section at a time, and type every example yourself: that is how it sticks.
> 🇵🇱 Polska wersja: [dla-poczatkujacych.md](../pl/dla-poczatkujacych.md)
---
## Contents
1. [What is a program?](#1-what-is-a-program)
2. [Getting Finch ready](#2-getting-finch-ready)
3. [Your first program](#3-your-first-program)
4. [Showing things on the screen](#4-showing-things-on-the-screen)
5. [Boxes with names: variables](#5-boxes-with-names-variables)
6. [Kinds of values](#6-kinds-of-values)
7. [Doing math](#7-doing-math)
8. [Making decisions: if](#8-making-decisions-if)
9. [Repeating things: loops](#9-repeating-things-loops)
10. [Your own commands: functions](#10-your-own-commands-functions)
11. [When something goes wrong](#11-when-something-goes-wrong)
12. [Small projects to try](#12-small-projects-to-try)
13. [Cheat sheet](#13-cheat-sheet)
14. [Words you will hear](#14-words-you-will-hear)
---
## 1. What is a program?
A computer is very fast, but it does not think. It only does exactly what it is told,
one step at a time.
A **program** is a list of those steps, written down. Like a recipe:
> 1. Take two eggs.
> 2. Break them into a bowl.
> 3. Stir.
A **programming language** is the way we write that recipe so the computer understands it.
**Finch** is one of those languages. It was made to be small and simple, so you
can learn it quickly.
The computer reads your program from top to bottom, line by line.
---
## 2. Getting Finch ready
Finch runs on **Linux** computers. If a teacher, parent or friend has already set it up
for you, skip to the next section.
Otherwise, open the **Terminal** program (a window where you type commands) and type
these lines one by one, pressing **Enter** after each:
```sh
git clone https://github.com/Nexoniarz/Finch.git
cd Finch
nix-shell
cmake -S . -B build -G Ninja
ninja -C build
```
If the last line finishes without the word `error`, Finch is ready.
(If your computer does not have `nix-shell`, ask someone to follow the
[guide for technicians](for-technicians.md#2-installing). It explains the other way.)
To check it works, type:
```sh
./build/finch version
```
You should see something like `finch 1.0.0`.
---
## 3. Your first program
1. Open any text editor (for example *Text Editor*, *Kate*, *gedit* or *VS Code*).
2. Type exactly this:
```c
fn main() {
print("Hello!")
}
```
3. Save it in the `Finch` folder as **`hello.fn`**. The `.fn` at the end tells everyone it is a Finch program.
4. In the Terminal, type:
```sh
./build/finch run hello.fn
```
You will see:
```
Hello!
```
🎉 **You have just written and run a program.**
### What did we write?
```text
fn main() { ← "here starts the main part of my program"
print("Hello!") ← "show the text Hello! on the screen"
} ← "the main part ends here"
```
- `fn main()` is where every Finch program **starts**. Each program has exactly one `main`.
- The curly brackets `{` and `}` hold everything that belongs to `main`, like the two covers of a book.
- `print(...)` shows something on the screen.
- Text always goes inside double quotes: `"Hello!"`.
The spaces at the start of `print` are not required, but they make it easy to see
what is inside the brackets. Always add them. It is a good habit.
---
## 4. Showing things on the screen
`print` can show text and numbers. Put a comma between things, and Finch adds a space for you:
```c
fn main() {
print("I am", 10, "years old")
print("2 + 2 =", 2 + 2)
print()
print("The line above is empty")
}
```
Shows:
```
I am 10 years old
2 + 2 = 4
The line above is empty
```
Every `print` starts a new line. `print()` with nothing inside makes an empty line.
### Notes for yourself: comments
Anything after `//` is ignored by the computer. Use it to leave notes:
```c
// This program says hi
fn main() {
print("Hi") // this shows Hi
}
```
---
## 5. Boxes with names: variables
Imagine a box with a label on it. You can put something in the box and later look
at what is inside by reading the label. In programming that box is called a **variable**.
```c
fn main() {
age := 10
print(age)
}
```
`age := 10` means: *"make a new box, label it `age`, and put 10 in it."*
You can change what is in the box later, using just `=`:
```c
fn main() {
score := 0
print("Score:", score)
score = 5
print("Score:", score)
score = score + 1
print("Score:", score)
}
```
```
Score: 0
Score: 5
Score: 6
```
`score = score + 1` reads as: *"take what is in `score`, add 1, and put the result back into `score`."*
There is a shorter way to write the same thing: `score += 1`.
**Remember:**
- `:=` makes a **new** box. You use it only once per name.
- `=` puts a new value into a box **that already exists**.
### Naming your boxes
Names can use the English letters `a`–`z` and `A`–`Z`, digits and `_`, but cannot start with a digit:
`age`, `total_points`, `player2` are fine. `2player` is not.
Letters like `é`, `ü` or `ż` cannot be used in names, only inside text in quotes: `print("Zürich")` is fine.
Pick names that say what is inside: `price` is better than `p`.
---
## 6. Kinds of values
Finch keeps track of what *kind* of thing is in each box. The kind is called a **type**.
These are the ones you will use most:
| Type | What it holds | Examples |
|---------|------------------------------|--------------------------|
| `int` | whole numbers | `0`, `42`, `-7` |
| `float` | numbers with a decimal point | `3.14`, `0.5`, `-2.0` |
| `str` | text | `"Hello"`, `"Ola"` |
| `bool` | yes or no | `true`, `false` |
| `char` | a single letter or sign | `'A'`, `'z'`, `'?'` |
Finch figures out the type by itself when you use `:=`:
```c
name := "Ola" // str
age := 10 // int
height := 1.42 // float
likes_cats := true // bool
```
You can also write the type yourself, in front of the name:
```c
int age = 10
str name = "Ola"
```
Both ways do the same thing. Use the one you like.
**A box keeps its type.** If `age` holds whole numbers, you cannot put text in it later.
Finch will stop and tell you, which helps you catch mistakes early.
---
## 7. Doing math
| Sign | Meaning | Example | Result |
|------|----------------------------|----------|--------|
| `+` | add | `7 + 2` | `9` |
| `-` | subtract | `7 - 2` | `5` |
| `*` | multiply | `7 * 2` | `14` |
| `/` | divide | `7 / 2` | `3` |
| `%` | what is left after dividing | `7 % 2` | `1` |
**Careful with dividing whole numbers:** `7 / 2` gives `3`, not `3.5`, because both are
whole numbers, so the answer is a whole number too (the part after the dot is dropped).
If you want `3.5`, use a decimal number: `7.0 / 2`.
Multiplication and division happen before adding and subtracting, just like at school.
Use brackets to change the order:
```c
print(2 + 3 * 4) // 14
print((2 + 3) * 4) // 20
```
`%` is handy to check if a number is even: an even number divided by 2 leaves nothing,
so `n % 2` is `0`.
You **cannot divide by zero**. If your program tries, it stops and tells you which line did it.
---
## 8. Making decisions: if
Programs can choose what to do. `if` means *"only do this when something is true"*.
```c
fn main() {
temperature := 25
if temperature > 20 {
print("It's warm, wear a t-shirt")
}
}
```
Add `else` for *"otherwise, do this"*:
```c
if temperature > 20 {
print("It's warm")
} else {
print("Take a jacket")
}
```
And `else if` for more choices. Finch checks them from top to bottom and does only
the **first** one that is true:
```c
if temperature > 25 {
print("Hot!")
} else if temperature > 15 {
print("Nice")
} else {
print("Cold")
}
```
### Comparing things
| Sign | Means |
|------|-----------------------------|
| `==` | is equal to |
| `!=` | is not equal to |
| `<` | is smaller than |
| `>` | is bigger than |
| `<=` | is smaller than or equal to |
| `>=` | is bigger than or equal to |
⚠️ **One `=` puts a value in a box. Two `==` ask "are these equal?"**
You can compare text too: `if name == "Ola" { ... }`.
### Joining questions
- `&&` means **and**: both must be true. `if age > 6 && age < 12 { ... }`
- `||` means **or**: at least one must be true. `if day == "Sat" || day == "Sun" { ... }`
- `!` means **not**: it flips true and false. `if !raining { ... }`
---
## 9. Repeating things: loops
Computers never get bored. A **loop** repeats the same steps many times.
### Counting with `for`
```c
fn main() {
for i in 1..6 {
print("Number", i)
}
}
```
```
Number 1
Number 2
Number 3
Number 4
Number 5
```
`for i in 1..6` means: *"count with `i` from 1, up to but **not including** 6"*.
So `0..10` gives you ten numbers: 0, 1, 2 … 9.
### Repeating while something is true: `while`
```c
fn main() {
count := 3
while count > 0 {
print(count)
count -= 1
}
print("Go!")
}
```
```
3
2
1
Go!
```
⚠️ Make sure the loop can end. If `count` never went down, the loop would run forever.
If that happens, press **Ctrl + C** in the Terminal to stop it.
### Stopping early and skipping
- `break` leaves the loop right away.
- `continue` skips the rest of this round and goes to the next one.
```c
for i in 1..100 {
if i == 5 {
break // stop when we reach 5
}
print(i) // prints 1 2 3 4
}
```
---
## 10. Your own commands: functions
When you do the same thing in many places, give it a name. That named block is a **function**.
You already know one: `main`.
```c
fn say_hello(str name) {
print("Hello,", name)
}
fn main() {
say_hello("Ola")
say_hello("Tom")
}
```
```
Hello, Ola
Hello, Tom
```
`str name` in brackets means: *"this function needs one piece of text, and inside it
we call that text `name`."* The thing you put in brackets when using it is passed in.
### Functions that give back an answer
Write `->` and the type of the answer, and use `return` to give it back:
```c
fn add(int a, int b) -> int {
return a + b
}
fn main() {
result := add(2, 3)
print(result) // 5
}
```
It does not matter where in the file you put your functions, above or below `main`.
---
## 11. When something goes wrong
Everyone makes mistakes when programming, even experts, every day.
Finch tries hard to explain what went wrong in plain words. Example:
```c
fn main() {
age := 10
print(agee)
}
```
```
hello.fn:3:11: error: there is no variable named 'agee'
3 | print(agee)
| ^
```
How to read it:
- `hello.fn` is the file,
- `3` is the **line** number,
- `11` is how far into the line (the **column**),
- then the explanation, and the line itself with a `^` pointing at the problem.
Here we simply misspelled `age`.
### Common mistakes
| Finch says | What it means | Fix |
|---|---|---|
| `there is no variable named 'x'` | The name is misspelled, or you never made that box | Check spelling. Create it with `x := ...` |
| `a variable named 'x' already exists here` | You used `:=` twice for the same name | Use `=` the second time |
| `'x' must be int, but this is str` | Wrong kind of value for that box | Put the right kind of value in |
| `put each statement on its own line` | Two commands on one line | Press Enter between them |
| `this '{' is never closed` | A `}` is missing | Add the `}` |
| `a condition must be bool` | `if` needs a yes/no question | Compare something: `if x > 0` |
| `runtime error: division by zero` | You divided by 0 while the program ran | Check the number before dividing |
---
## 12. Small projects to try
Try writing each one yourself first. Look at the solution only if you get stuck.
### Project 1: Times table
Show the 7 times table, from 7 × 1 to 7 × 10.
<details><summary>Solution</summary>
```c
fn main() {
for i in 1..11 {
print("7 x", i, "=", 7 * i)
}
}
```
</details>
### Project 2: Even or odd
For every number from 1 to 10, show whether it is even or odd.
<details><summary>Solution</summary>
```c
fn main() {
for n in 1..11 {
if n % 2 == 0 {
print(n, "is even")
} else {
print(n, "is odd")
}
}
}
```
</details>
### Project 3: Celsius to Fahrenheit
Show a table from 0 °C to 100 °C, every 10 degrees. Formula: `F = C * 9 / 5 + 32`.
<details><summary>Solution</summary>
```c
fn to_fahrenheit(float c) -> float {
return c * 9 / 5 + 32
}
fn main() {
for c in 0..11 {
celsius := float(c * 10)
print(celsius, "C =", to_fahrenheit(celsius), "F")
}
}
```
`float(...)` turns a whole number into a decimal number.
</details>
### Project 4: Fizz Buzz
Count from 1 to 20. For numbers divisible by 3 say `Fizz`, by 5 say `Buzz`,
by both say `FizzBuzz`, otherwise say the number.
<details><summary>Solution</summary>
```c
fn main() {
for n in 1..21 {
if n % 15 == 0 {
print("FizzBuzz")
} else if n % 3 == 0 {
print("Fizz")
} else if n % 5 == 0 {
print("Buzz")
} else {
print(n)
}
}
}
```
</details>
### Project 5: Biggest of three
Write a function `biggest(int a, int b, int c) -> int` that gives back the largest number.
<details><summary>Solution</summary>
```c
fn biggest(int a, int b, int c) -> int {
if a >= b && a >= c {
return a
}
if b >= c {
return b
}
return c
}
fn main() {
print(biggest(4, 9, 2)) // 9
}
```
</details>
---
## 13. Cheat sheet
```c
// a comment
fn main() { // the program starts here
print("text", 42) // show things
x := 5 // new box (type guessed)
int y = 10 // new box (type written)
x = 7 // change a box
x += 1 // add 1 to x
if x > 5 { // decide
print("big")
} else if x > 0 {
print("small")
} else {
print("zero or less")
}
for i in 0..10 { // count 0 to 9
print(i)
}
while x > 0 { // repeat while true
x -= 1
}
}
fn add(int a, int b) -> int { // your own command
return a + b
}
```
---
## 14. Words you will hear
| Word | Meaning |
|---|---|
| **program** | A list of steps for the computer |
| **code** | The text of a program |
| **run** | Make the computer do the steps |
| **compile** | Translate your code into something the computer can run. `finch run` does this for you |
| **variable** | A named box holding a value |
| **type** | The kind of value: number, text, yes/no… |
| **function** | A named group of steps you can use again |
| **loop** | Steps that repeat |
| **condition** | A yes/no question, like `x > 5` |
| **error** | A message saying something is wrong, and where |
| **bug** | A mistake in a program |
---
**What next?** When this all feels easy, move on to the
[guide for technicians](for-technicians.md). It covers every part of Finch.

1131
docs/en/for-engineers.md Normal file

File diff suppressed because it is too large Load diff

541
docs/en/for-technicians.md Normal file
View file

@ -0,0 +1,541 @@
# Finch for Technicians
**For people who know their way around a computer, but little or no programming.**
This guide covers installing Finch, using the `finch` tool, the whole language, using
C libraries, and fixing common problems. It does not cover how the compiler works inside.
For that, see the [guide for engineers](for-engineers.md).
> 🇵🇱 Polska wersja: [dla-technikow.md](../pl/dla-technikow.md)
---
## Contents
1. [What Finch is](#1-what-finch-is)
2. [Installing](#2-installing)
3. [The finch command](#3-the-finch-command)
4. [How a Finch file looks](#4-how-a-finch-file-looks)
5. [Variables](#5-variables)
6. [Types](#6-types)
7. [Operators](#7-operators)
8. [Control flow](#8-control-flow)
9. [Functions](#9-functions)
10. [Pointers](#10-pointers)
11. [Using C libraries](#11-using-c-libraries)
12. [Errors](#12-errors)
13. [Troubleshooting](#13-troubleshooting)
14. [Project layout and tests](#14-project-layout-and-tests)
15. [Current limits](#15-current-limits)
---
## 1. What Finch is
Finch is a **compiled** programming language. The `finch` tool translates your `.fn`
file into a real program (a native executable, like the ones made from C), using the
**LLVM** compiler toolkit, the same backend that powers clang, Rust and Swift.
What that gives you:
- **Speed close to C.** There is no interpreter, virtual machine or garbage collector.
- **Small, standalone programs** that you can copy and run.
- **Direct access to C libraries.** `import "stdio.h"` and call anything in it.
The design rules: one way to do each thing, C-like syntax without C's traps, and error
messages that tell you how to fix the problem.
---
## 2. Installing
Finch currently runs on **Linux, x86-64**. It has been tested with **LLVM 21**.
Other LLVM versions will likely fail to compile, because LLVM's C++ API changes between releases.
### Option A: Nix (recommended, nothing to install by hand)
```sh
git clone https://github.com/Nexoniarz/Finch.git
cd Finch
nix-shell # downloads LLVM, libclang, cmake, ninja, pkg-config
cmake -S . -B build -G Ninja
ninja -C build
./build/finch version # finch 1.0.0 (LLVM 21.x)
```
### Option B: your distribution's packages
You need: a C/C++ compiler, CMake ≥ 3.20, Ninja (or Make), LLVM 21 development files,
libclang 21 development files, and optionally `pkg-config`.
| Distribution | Packages (names can differ slightly by version) |
|---|---|
| Debian / Ubuntu | `build-essential cmake ninja-build pkg-config llvm-21-dev libclang-21-dev` |
| Fedora | `gcc-c++ cmake ninja-build pkgconf llvm-devel clang-devel` |
| Arch | `base-devel cmake ninja pkgconf llvm clang` |
If CMake cannot find LLVM, point it there:
```sh
cmake -S . -B build -G Ninja -DLLVM_DIR=/usr/lib/llvm-21/lib/cmake/llvm
ninja -C build
```
### Putting `finch` on your PATH (optional)
```sh
sudo cp build/finch /usr/local/bin/
finch version
```
Finch needs a working C compiler (`cc`) at run time. It uses it as the **linker** that
turns compiled code into a program. Set the `CC` environment variable to use a different one.
---
## 3. The finch command
```
finch run <file.fn> compile and run right away
finch build <file.fn> [-o name] compile into a program (default name: the file's name)
finch ir <file.fn> print the LLVM IR (for the curious)
finch version show the version
options:
-l <lib> link a C library, same as link "lib" in the file
-O0 skip optimizations
```
Examples:
```sh
finch run hello.fn # prints the output
finch build game.fn -o mygame # creates ./mygame
./mygame
finch run window.fn -l glfw # with a C library
```
`finch run` passes on your program's exit code. If the program crashes, it tells you
how (for example `the program crashed: Segmentation fault`).
---
## 4. How a Finch file looks
```c
// comments start with two slashes
/* or span
several lines */
import "math.h" // C headers (optional), always at the top
link "m" // C libraries to link (optional)
fn main() { // the program starts here
print("Hello")
}
```
Rules worth knowing:
- **One statement per line.** There are no semicolons. To split a long expression,
break the line **after** an operator (`a +⏎ b`) or anywhere inside brackets `( )`.
- **Curly braces are always required** after `if`, `else`, `for`, `while`, and the opening
`{` goes on the same line.
- **No brackets around conditions:** `if x > 5 {`, not `if (x > 5) {`.
- Functions can be in any order in the file.
- `main` is either `fn main()` or `fn main() -> int` (returns the exit code).
---
## 5. Variables
```c
x := 5 // new variable, type inferred (int)
int y = 10 // new variable, type written explicitly
int z // no value: starts at zero ("" for str, null for pointers)
x = 7 // assign
x += 1 // also -= *= /= %=
```
- A name can be declared **once** in a function. Finch does not allow reusing a name in an
inner block (no "shadowing"), because that is a common source of confusion.
- Variables exist from their declaration to the end of the `{ }` block they are in.
- Names: ASCII letters, digits and `_`, not starting with a digit. Non-ASCII letters are allowed only inside strings. Type names (`int`, `u8`, …) and
keywords are reserved.
**Keywords:** `fn return if else while for in break continue true false null import link`
---
## 6. Types
### Everyday types
| Type | Holds | Example |
|---------|-------|---------|
| `int` | whole number, 64-bit (same as `i64`) | `42`, `-7`, `0xFF`, `1_000_000` |
| `float` | decimal number, 64-bit (same as `f64`) | `3.14` |
| `bool` | `true` or `false` | |
| `char` | one byte-sized character | `'A'`, `'\n'` |
| `str` | text (a C string) | `"hello\tworld"` |
String and char escapes: `\n` new line, `\t` tab, `\r`, `\0`, `\\`, `\"`, `\'`.
### Sized types (for files, hardware, C libraries)
| Signed | Range | Unsigned | Range |
|---|---|---|---|
| `i8` | −128 … 127 | `u8` | 0 … 255 |
| `i16` | −32 768 … 32 767 | `u16` | 0 … 65 535 |
| `i32` | about ±2.1 billion | `u32` | 0 … about 4.29 billion |
| `i64` | about ±9.2 × 10¹⁸ | `u64` | 0 … about 1.8 × 10¹⁹ |
`f32` is a 32-bit decimal number (about 7 significant digits), `f64` a 64-bit one (about 15–16).
### Pointers
`ptr[T]` points to a value of type `T`. Plain `ptr` points to "something" with unknown
type, like `void*` in C. See [Pointers](#10-pointers).
### Conversions
Finch converts automatically **only when nothing can be lost**:
| From | To | Automatic? |
|---|---|---|
| a smaller whole number | a bigger one of the same signedness (`i8`→`i32`, `u8`→`u64`) | ✅ |
| unsigned | a strictly bigger signed (`u8`→`i16`, `u32`→`i64`) | ✅ |
| any whole number | `float` / `f32` | ✅ |
| `f32` | `f64` | ✅ |
| `null` | any pointer | ✅ |
| any pointer, `str` | `ptr` | ✅ |
| `ptr` | any `ptr[T]` | ✅ |
| anything else | | ❌ write it: `type(value)` |
**Number literals adapt.** A number written in the code fits into any type that can hold it:
`u8 b = 200` works, `u8 b = 300` is an error (`the number 300 doesn't fit in u8`).
The same applies to constants imported from C headers.
**Explicit conversions** use the type name like a function:
```c
int(3.99) // 3 (cuts off the fraction)
int(-3.99) // -3
float(7) / 2 // 3.5
u8(300) // 44 (keeps the lowest 8 bits)
i8(200) // -56
int('A') // 65
char(66) // 'B'
bool(0) // false (any non-zero number is true)
ptr(text) // a str as an untyped pointer
str(p) // a pointer as a str
```
**Fixed-size numbers wrap around**, like real hardware: a `u8` holding 255 plus 1 becomes 0.
Calculations happen in the type of the values involved, so `u8(250) + 10` is `4`, not `260`.
Convert first if you need more room: `int(x) + 10`.
---
## 7. Operators
### By priority (higher binds tighter)
| Priority | Operators | Meaning |
|---|---|---|
| 5 | `*` `/` `%` `<<` `>>` `&` | multiply, divide, remainder, shift left/right, bitwise AND |
| 4 | `+` `-` `\|` `^` | add, subtract, bitwise OR, bitwise XOR |
| 3 | `==` `!=` `<` `<=` `>` `>=` | comparisons |
| 2 | `&&` | logical AND |
| 1 | `\|\|` | logical OR |
Unary (in front of a value): `-x` negate, `!x` logical NOT, `~x` flip all bits.
> **Different from C, on purpose:** bit operators bind tighter than comparisons, so
> `flags & 4 != 0` means `(flags & 4) != 0`. In C it silently means something else.
Notes:
- `/` on whole numbers rounds toward zero: `7 / 2` is `3`, `-7 / 2` is `-3`. `%` takes the sign of the left side.
- Dividing by zero **stops the program** with `runtime error: division by zero` and the line number.
If the zero is written in the code, it is a compile error instead.
- `&&` and `||` only evaluate the right side if needed.
- Text (`str`) can be compared with `==` and `!=` (it compares the contents). `<` and `>` do not work on text.
- Pointers can be compared with `==` and `!=`, including against `null`.
- Bit operators need whole numbers. For `bool` use `&&` and `||`.
- `>>` on signed numbers keeps the sign (`-16 >> 2` is `-4`). On unsigned numbers it fills with zeros.
---
## 8. Control flow
```c
if x > 10 {
...
} else if x > 0 {
...
} else {
...
}
while count > 0 {
count -= 1
}
for i in 0..10 { // i = 0, 1, …, 9 (the end is not included)
if i == 3 { continue }
if i == 8 { break }
}
```
- A condition must be a `bool`. `if x {` with a number is an error; write `if x != 0 {`.
- In `for i in a..b`, both ends are whole numbers evaluated **once** before the loop starts.
`i` is an `int` and cannot be changed inside the loop.
- `while true { ... }` loops until a `break` or `return`.
- Code after `return`, `break` or `continue` in the same block is an error, because it can never run.
---
## 9. Functions
```c
fn name(type1 param1, type2 param2) -> return_type {
...
return value
}
fn no_result(str message) { // no "->": returns nothing
print(message)
}
```
- Parameters are copies. Changing a parameter does not change the caller's variable.
Use a pointer for that (see below).
- A function with `-> type` must return a value on every path. Finch checks this.
- A function cannot be defined inside another function.
- Built-in names you cannot reuse: `print`, `addr`, and all type names.
### Built-in functions
| Function | What it does |
|---|---|
| `print(a, b, ...)` | Prints all values separated by spaces, then a new line. Works with every type. |
| `addr(x)` | Gives a pointer to variable `x`. |
| `int(x)`, `u8(x)`, `float(x)`, … | Converts types (see [Conversions](#conversions)). |
---
## 10. Pointers
A pointer holds the **address** of a value: where it lives in memory. Finch uses words
instead of C's `*` and `&`:
| C | Finch | Meaning |
|---|---|---|
| `int *p` | `ptr[int] p` | p points to an int |
| `&x` | `addr(x)` | the address of x |
| `*p` | `p.value` | the value p points to |
| `NULL` | `null` | points nowhere |
| `void *` | `ptr` | points to something of unknown type |
```c
fn double(ptr[int] p) {
p.value = p.value * 2
}
fn main() {
x := 21
double(addr(x))
print(x) // 42
ptr[int] nothing = null
if nothing == null {
print("empty")
}
}
```
Pointers can point to pointers: `ptr[ptr[int]]`, then `pp.value.value`.
Using `.value` on a `null` pointer **stops the program** with
`runtime error: used .value on a null pointer` instead of crashing randomly.
⚠️ A pointer to a variable must not be used after the function that owns the variable
has returned. The variable no longer exists then. Finch does not check this yet.
---
## 11. Using C libraries
Almost every library on Linux has a C interface: graphics, sound, networking, databases.
Finch can use them directly.
### Step 1: import the header
```c
import "stdio.h"
import "math.h"
import "GLFW/glfw3.h" // a path inside the system include folders
import "mylib.h" // a header next to your .fn file
```
Finch reads the header with **libclang** (clang's C parser) and makes these usable:
- **functions**, including ones with a variable number of arguments, like `printf`,
- **`enum` values**,
- **simple `#define` constants** that are a single number, like `M_PI`, `EOF`, `GL_COLOR_BUFFER_BIT`,
- **global variables**, like `stdout` and `stderr`.
### Step 2: link the library
A header only *describes* functions. Their actual code is in a library file (`libNAME.so`).
Tell Finch which library to use, at the top of the file:
```c
link "glfw" // uses libglfw.so
link "GL" // uses libGL.so
```
Write just the name: for `libglfw.so` that is `glfw`. If `pkg-config` knows the name, Finch uses
its settings (paths and extra libraries). Otherwise it passes `-lNAME` to the linker.
The C standard library and the math library (`libm`) are always linked.
On the command line, `-l NAME` does the same as `link "NAME"`.
If you forget the `link` line, Finch tells you exactly what is missing:
```
error: glfwInit, glfwCreateWindow, glfwMakeContextCurrent and 5 more come from "GLFW/glfw3.h", but its library isn't linked
the header only says the functions exist; their code lives in a library.
add this at the top of your file (with the library's real name):
link "glfw"
```
### How C types appear in Finch
| C | Finch |
|---|---|
| `char`, `signed char`, `unsigned char` | `char`, `i8`, `u8` |
| `short`, `int`, `long`, `long long` | `i16`, `i32`, `i64`, `i64` (by actual size) |
| `unsigned …` | `u16`, `u32`, `u64` |
| `float`, `double` | `f32`, `f64` |
| `_Bool` / `bool` | `bool` |
| `enum` | the matching signed integer |
| `char *`, `const char *` | `str` |
| `int *`, `double *`, … | `ptr[i32]`, `ptr[f64]`, … |
| `void *`, `struct X *`, `FILE *`, function pointers | `ptr` |
So C's `int` is Finch's `i32`. Literals adapt automatically (`abs(-5)` works),
but a Finch `int` variable must be converted: `abs(i32(x))`.
### Example
```c
import "stdio.h"
import "math.h"
import "stdlib.h"
fn main() {
printf("%d + %d = %d\n", 2, 3, 5)
print(sqrt(2), M_PI, RAND_MAX)
ptr[i32] n = malloc(4) // ask C for 4 bytes of memory
n.value = 7
print(n.value)
free(n) // and give them back
fprintf(stderr, "this goes to the error output\n")
}
```
A complete graphics example is in `examples/window.fn`: a GLFW + OpenGL window that changes color.
`examples/llvm.fn` shows that Finch can even drive LLVM itself through its C API.
### What does not work yet
- C functions that take or return a **`struct` by value**, such as `div()`. Finch says so
clearly if you try. Functions taking a *pointer* to a struct are fine.
- **Function-like macros** (`#define MAX(a,b) ...`) and macros that are not a single number.
- `long double`, 128-bit integers.
- Reading the **fields** of a C struct.
---
## 12. Errors
### Compile errors
Finch stops at the first problem and shows where it is:
```
game.fn:12:9: error: 'score' must be int, but this is str
12 | score = "high"
| ^
```
Format: `file:line:column: error: explanation`, then the line with a `^` under the spot.
### Runtime errors
Some problems can only be seen while the program runs. Instead of undefined behavior
(as in C), Finch stops with a clear message on the error output and exit code 1:
| Message | Cause |
|---|---|
| `runtime error: division by zero` | `/` or `%` by a variable that was 0 |
| `runtime error: division overflows …` | the smallest signed number divided by −1 |
| `runtime error: used .value on a null pointer` | reading or writing `p.value` while `p` is `null` |
---
## 13. Troubleshooting
| Problem | Solution |
|---|---|
| `can't find the C header 'x.h'` | The library's development files are missing. Install them (on Debian: `libx-dev`; on Nix: add to `shell.nix`). For your own header, put it next to the `.fn` file. |
| `… come from "x.h", but its library isn't linked` | Add `link "name"` at the top of the file. |
| `the library 'x' wasn't found` | The library is not installed, or the name is wrong. On Nix, add it to `shell.nix` and run inside `nix-shell`. |
| `the C function 'f' can't be used from Finch yet` | It uses a struct by value, or another unsupported type. Look for a variant that takes pointers. |
| `no C compiler found to link with` | Install gcc or clang, or set `CC`. |
| The program runs, but a C library is not found at start | It was linked from a path the system does not search. Run it inside the same `nix-shell`, or install the library system-wide. |
| CMake: `libclang not found` | Install the libclang dev package, or run `cmake` inside `nix-shell`. |
| Build fails with LLVM API errors | You have a different LLVM version than 21. |
| A program never ends | A loop condition never becomes false. Press Ctrl+C. |
---
## 14. Project layout and tests
```
Finch/
├── src/ the compiler (C++)
├── examples/ example programs (hello, tour, types, c_import, window, llvm)
├── tests/
│ ├── run/ programs + the exact output they must print (.out)
│ ├── fail/ programs that must fail, with the expected error in line 1
│ └── run.sh the test runner
├── docs/ this documentation (en, pl)
├── shell.nix the Nix development environment
└── CMakeLists.txt
```
Run the tests after building:
```sh
tests/run.sh # → 34 passed, 0 failed
```
---
## 15. Current limits
Finch 1.0 is a solid core, not a finished language. Not there yet:
- `struct`, arrays, reading keyboard input (`input()`), string building (`"a" + "b"`).
For now, use C functions for these (`scanf`, `snprintf`, `malloc`…).
- Automatic memory management (planned: memory freed at the end of the block, plus `defer`).
- Finch modules (one program = one `.fn` file for now).
- Platforms other than Linux x86-64.
See the [roadmap in the README](../../README.md#roadmap).