Compiler and docs on every system: macOS Intel in CI, releases made by CI, docs for vectors and --cpu

- CI: macOS on Apple Silicon and Intel (macos-15, macos-15-intel); a tag v* attaches every package
  (Linux x64/ARM64, macOS ARM64/x64, Windows x64, the VS Code extension) to its release
- vectors: fma is llvm.fmuladd (llvm.fma was a libm call per lane without FMA hardware: 3.5x slower)
- examples/simd.fch: a dot product eight at a time, timed against the plain loop
- README and the English guides: installing on Linux, macOS and Windows; vectors (SIMD); --cpu;
  -g is DWARF on Windows too (lldb from llvm-mingw); no more mention of the C++ compiler
- comments left from the C++ compiler (src/target.cpp, src/codegen.cpp, "never frees") brought up to date

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Psc42moPLwP43Cmb9oZqSR
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Claude 2026-11-01 13:57:28 +00:00
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@ -1,8 +1,8 @@
name: CI
# The compiler is written in Finch. It is built from bootstrap/<system>.ll, its own LLVM IR (see bootstrap/README.md),
# then from itself. Seeds: Linux x86-64 and ARM64 (tested here), Windows x86-64 (tested under Wine, and here),
# macOS ARM64 and x86-64 (made with Apple's headers; only checked as IR until the macos job below passes).
# then from itself, and tested, on every system it runs on: Linux x86-64 and ARM64, macOS ARM64 and x86-64, Windows x86-64.
# A tag v* also makes the release: every package below is attached to it.
on:
push:
@ -75,7 +75,14 @@ jobs:
fi
macos:
runs-on: macos-15
strategy:
fail-fast: false
matrix:
include:
- { os: macos-15, arch: arm64 }
- { os: macos-15-intel, arch: x64 }
name: macos-${{ matrix.arch }}
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- name: Install LLVM 21 (libclang)
@ -92,11 +99,11 @@ jobs:
- name: Package
run: |
mkdir -p dist/finch && cp build/finch README.md LICENSE dist/finch/ && cp -r runtime std examples dist/finch/
tar -czf finch-macos-arm64.tar.gz -C dist finch
tar -czf finch-macos-${{ matrix.arch }}.tar.gz -C dist finch
- uses: actions/upload-artifact@v4
with:
name: finch-macos-arm64
path: finch-macos-arm64.tar.gz
name: finch-macos-${{ matrix.arch }}
path: finch-macos-${{ matrix.arch }}.tar.gz
windows:
runs-on: windows-2022
@ -154,3 +161,27 @@ jobs:
with:
name: finch-vscode
path: editors/vscode/finch-lang.vsix
release:
if: startsWith(github.ref, 'refs/tags/v')
needs: [linux, cross, macos, windows, vscode]
runs-on: ubuntu-24.04
permissions:
contents: write
steps:
- uses: actions/download-artifact@v4
with:
path: dist
merge-multiple: true
- name: Attach the packages to the release (made if it isn't there yet)
uses: softprops/action-gh-release@v2
with:
name: Finch ${{ github.ref_name }}
generate_release_notes: true
files: |
dist/finch-linux-x64.tar.gz
dist/finch-linux-arm64.tar.gz
dist/finch-macos-arm64.tar.gz
dist/finch-macos-x64.tar.gz
dist/finch-windows-x64.zip
dist/finch-lang.vsix

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@ -40,6 +40,8 @@ fn main() {
Operator precedence that does not bite (`x & 1 == 0` means what it says).
- **Practical.** Maps, methods, errors as values (`int(s) or 0`, `try read_file(p)`), modules, any C
library, and a language server for your editor. Runs on Linux, macOS and Windows, on x86-64 and ARM64.
- **SIMD built in.** `f32x8`, `i8x32`, `f64x4`: numbers side by side, added and multiplied all at once. LLVM turns them
into SSE, AVX2, AVX-512 or NEON instructions, so one piece of code is fast on a desktop, a laptop and ARM.
- **Errors that talk like a person:**
```
game.fch:3:13: error: 'y' must be i32, but this is int (use i32(...) to convert)
@ -48,13 +50,17 @@ fn main() {
```
- **Any C library, directly.** `import "raylib.h"` + `link "raylib"`, and you can call it, structs by value
and callbacks included. Headers are read by libclang, so there is nothing to declare by hand.
- **Written in itself.** The compiler is Finch code, and nothing else: `src/*.fch`, about 8.6k lines. It is built from a
seed (its own LLVM IR, `bootstrap/`) and then from itself, and the two come out identical. Its first version, in C++,
is kept on the `before-bootstrap` branch.
- **Written in itself.** The compiler is Finch code, and nothing else: `src/*.fch`, about 12k lines. It is built from a
seed (its own LLVM IR, `bootstrap/`) and then from itself, and the two come out identical.
## Quick start
**Building it** (Linux x86-64 or ARM64; needs `clang` and libclang, LLVM 21):
**Ready builds** for Linux (x64, ARM64), macOS (Apple Silicon, Intel) and Windows (x64) are in the
[releases](https://github.com/Nexoniarz/Finch/releases). Unpack one and keep `runtime/` and `std/` next to `finch`. What
each system needs besides is in the [technicians' guide](docs/en/for-technicians.md#2-installing): clang and libclang
from LLVM 21 on Linux, `brew install llvm@21` on a Mac, llvm-mingw on Windows.
**Building it yourself** (on Linux, macOS, or Windows with Git Bash; needs `clang` and libclang, LLVM 21):
```sh
git clone https://github.com/Nexoniarz/Finch.git
@ -64,13 +70,12 @@ bootstrap/build.sh # the compiler is build/finch: built from th
./build/finch run examples/hello.fch
./build/finch build examples/tour.fch -o tour && ./tour
tests/run.sh # every program, every refusal, -g, a shared library, the language server
tests/run.sh # every program, every expected error, -g, a shared library, the language server
```
Ready builds of the compiler are in the [releases](https://github.com/Nexoniarz/Finch/releases) (Linux x64 and ARM64:
unpack, keep `runtime/` and `std/` next to `finch`). **Programs for Windows, ARM64 and macOS** are built from Linux with
`--target windows|arm64|macos` (see the [guide](docs/en/for-technicians.md#3-the-finch-command)); the compiler itself does not run on
macOS or Windows yet (it needs a seed made with that system's headers: see [bootstrap/README.md](bootstrap/README.md)).
The same `bootstrap/build.sh` works on a Mac (with Homebrew's `llvm@21`) and on Windows (with llvm-mingw): see
[bootstrap/README.md](bootstrap/README.md). Programs for another system are built with `--target windows|linux|arm64|macos`
(see the [guide](docs/en/for-technicians.md#building-for-another-system)).
Editors: **Kate** (`editors/kate/install.sh`), **VS Code** (the `finch-lang` `.vsix` from the release), or any
editor with LSP support (`finch lsp`).
@ -91,13 +96,14 @@ Pick the guide that fits you:
| | |
|---|---|
| Variables | `x := 5` (inferred) or `int x = 5`; `const W = 640` |
| Types | `int` `float` `bool` `char` `str`, sized `i8`…`i64` `u8`…`u64` `f32` `f64`, arrays `[]T`, maps `map[K]V`, pointers `ptr[T]` |
| Types | `int` `float` `bool` `char` `str`, sized `i8`…`i64` `u8`…`u64` `f32` `f64`, arrays `[]T`, maps `map[K]V`, pointers `ptr[T]`, vectors `f32x8` `i8x32`… |
| Functions | `fn add(int a, int b) -> int { return a + b }` |
| Structs | `struct Point { … }` with one field per line (`int x`, `int y = 0`); create with `Point(1, 2)` or `Point(x: 1)` |
| Methods | `fn Point.move(int dx) { self.x += dx }` → `p.move(3)` |
| Arrays | `nums := [1, 2, 3]`, `nums.push(4)`, `nums[0]`, `nums.len`, `for i, n in nums { }` |
| Maps | `ages := ["ann": 31]`, `ages["bob"] = 25`, `ages.has("cy")`, `counts[w] += 1`, `for k, v in ages { }` |
| Errors | `fn parse(str s) -> int! { … return error("bad") }` → `parse(s) or 0`, `parse(s) or { … }`, `try parse(s)` |
| Vectors (SIMD) | `v := f32x8(list, i)`, `v * 2.0 + w`, `v.sum()`, `v.dot(w)`, `min(v, 1.0)`, `v.store(list, i)`, `v[3]` |
| Text | `"hp \(hp)"`, `"a" + "b"`, `str(42)`, `int("42")`, `s.split(",")`, `s.upper()`, `s[0]` |
| Control | `if` / `else if` / `else` (also as a value), `while`, `for i in 0..10`, `break`, `continue`, `defer` |
| Memory | automatic for arrays, text and structs; `new(...)` / `free(...)` for your own heap structures |
@ -108,7 +114,7 @@ Pick the guide that fits you:
| Tests | `test "name" { assert(x == 3) }` next to the code, run with `finch test` |
| C interop | `import "stdio.h"`, `link "glfw"`, `link "mine.c"` / `"glue.cpp"`, unions, `#define`s (also `(Color){…}`), `addr(fn)` for callbacks |
| I/O | `print(...)`, `input("? ")`, `read_file`, `write_file`, `shell` |
| Tools | `finch run/build/test/fmt/ir/lsp`, `finch.toml` for a project, a build cache, `--target windows/arm64/macos/android`, `-g` for gdb/lldb, `-O0`, the chain of calls on runtime errors |
| Tools | `finch run/build/test/fmt/ir/lsp`, `finch.toml` for a project, a build cache, `--target windows/arm64/macos/android`, `--cpu native`, `-g` for gdb/lldb, `-O0`, the chain of calls on runtime errors |
## Examples
@ -122,6 +128,7 @@ Pick the guide that fits you:
| [`examples/structs.fch`](examples/structs.fch) | structs, arrays of structs, a linked list with `new`/`free` |
| [`examples/types.fch`](examples/types.fch) | sized numbers and pointers |
| [`examples/c_import.fch`](examples/c_import.fch) | `printf`, `math.h`, `malloc`/`free`, `stderr` |
| [`examples/simd.fch`](examples/simd.fch) | vectors: a dot product eight numbers at a time, and the time it saves |
| [`examples/window.fch`](examples/window.fch) | a GLFW + OpenGL window |
| [`examples/opengl.fch`](examples/opengl.fch) | modern OpenGL 3.3: shaders, buffers, a spinning triangle |
| [`examples/vulkan.fch`](examples/vulkan.fch) | Vulkan: list the GPUs, their memory and queues, create a device |
@ -151,14 +158,16 @@ Pick the guide that fits you:
- [x] A standard library in Finch: `json`, `path`, `time`, `proc`, `fs`
- [x] `const`, `if` as a value, `"\(x)"` in text, `"""` text, C unions and `#define` expressions
- [x] `test` blocks and `finch test`, `finch fmt`, `finch.toml`, a build cache, the chain of calls on runtime errors
- [x] Threads (`import thread`) and atomics; C++ files; `--target android` (compiles; NDK linking and devices untried)
- [x] Threads (`import thread`) and atomics; C++ files; `--target android`
- [x] The compiler on every system it builds for: Linux, macOS (Apple Silicon and Intel), Windows; releases made by CI
- [x] Vector types (`f32x8`, `i8x32`, …) for SIMD, and `--cpu native`
## Layout
```
src/ the compiler, in Finch: lexer, parser, AST, code generation (to LLVM IR as text), C import (libclang) and
the C calling conventions, the language server, the driver
std/ the standard library, in Finch: json, path, time, proc, fs
std/ the standard library, in Finch: json, path, time, proc, fs, thread
runtime/ the small C runtime linked into every program
bootstrap/ build.sh and the seeds: the compiler's own LLVM IR, one per system
examples/ example programs

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@ -5,8 +5,8 @@
</picture>
</p>
**Mały, zwinny, skuteczny.** Język programowania na LLVM ze składnią podobną do C,
na tyle prosty, że nauczysz się go w godzinę, i tak szybki jak C.
**Mały, szybki, celny.** Język programowania oparty na LLVM, ze składnią w stylu C. Nauczysz się go w godzinę,
a programy działają tak szybko jak w C.
> 🇬🇧 [English version](README.md)
@ -19,7 +19,7 @@ fn przeciwprostokatna(float a, float b) -> float {
fn main() {
imie := "Finch"
print("Cześć od", imie, "!")
print("Cześć, tu", imie, "!")
for i in 1..4 {
print(i, "→", przeciwprostokatna(float(i), 1.0))
@ -29,51 +29,58 @@ fn main() {
## Dlaczego Finch
- **Prosty.** Bez średników, bez plików nagłówkowych, bez preprocesora. Każdą rzecz robi się na jeden sposób.
- **Szybki.** Kompiluje się przez potok `-O2` z LLVM do kodu natywnego, bez garbage collectora.
Rekurencyjne `fib(40)` trwa ok. 0,19 s (`clang -O2` na tym samym kodzie C: ok. 0,23 s), a kod na tablicach
z kontrolą zakresu dorównuje C.
- **Pamięć bez bólu.** Listy, teksty i struktury są wartościami: przypisanie kopiuje, a koniec bloku je zwalnia.
Nie ma `free`, o którym można zapomnieć, nie ma użycia po zwolnieniu, a każdy test jest czysty pod valgrindem.
- **Bezpieczniejszy niż C tam, gdzie to tanie.** Nie ma cichego zwężania typów ani mieszania liczb ze znakiem
i bez znaku. Indeks poza zakresem, dzielenie przez zero i null zatrzymują program czytelnym błędem, zamiast
powodować niezdefiniowane zachowanie. Priorytety operatorów nie gryzą (`x & 1 == 0` znaczy to, co widać).
- **Praktyczny.** Mapy, metody, błędy jako wartości (`int(s) or 0`, `try read_file(p)`), moduły, każda
biblioteka C i serwer języka dla twojego edytora. Działa na Linuksie, macOS i Windowsie, na x86-64 i ARM64.
- **Błędy mówią po ludzku:**
- **Prosty.** Nie ma średników, plików nagłówkowych ani preprocesora. Na każdą rzecz jest jeden sposób.
- **Szybki.** Kod przechodzi przez optymalizacje LLVM (`-O2`) i staje się zwykłym programem, bez garbage collectora.
Rekurencyjne `fib(40)` liczy się ok. 0,19 s (ten sam kod w C z `clang -O2`: ok. 0,23 s), a pętle po tablicach
ze sprawdzaniem zakresu są tak samo szybkie jak w C.
- **Pamięć bez kłopotów.** Listy, teksty i struktury są wartościami: przypisanie robi kopię, a koniec bloku sprząta.
Nie ma `free`, o którym da się zapomnieć, ani odwołań do zwolnionej pamięci. Valgrind nie znajduje błędów w żadnym teście.
- **Bezpieczniejszy niż C tam, gdzie nic to nie kosztuje.** Liczby nie zmieniają po cichu typu, a liczb ze znakiem
i bez znaku nie da się przypadkiem pomieszać. Indeks poza tablicą, dzielenie przez zero czy `null` kończą program
jasnym komunikatem, a nie niezdefiniowanym zachowaniem. Kolejność działań jest taka, jakiej się spodziewasz
(`x & 1 == 0` znaczy dokładnie to, co widać).
- **Praktyczny.** Mapy, metody, błędy jako wartości (`int(s) or 0`, `try read_file(p)`), moduły, dowolna biblioteka C
i serwer języka dla edytora. Działa na Linuksie, macOS i Windowsie, na procesorach x86-64 i ARM64.
- **SIMD w języku.** `f32x8`, `i8x32`, `f64x4`: kilka liczb obok siebie, dodawanych i mnożonych naraz. LLVM zamienia je
na instrukcje SSE, AVX2, AVX-512 albo NEON, więc ten sam kod jest szybki na komputerze stacjonarnym, laptopie i ARM-ie.
- **Komunikaty, które da się zrozumieć:**
```
gra.fch:3:13: error: 'y' must be i32, but this is int (use i32(...) to convert)
3 | i32 y = x
| ^
```
- **Każda biblioteka C, bezpośrednio.** Piszesz `import "raylib.h"` i `link "raylib"`, i możesz z niej korzystać,
także ze struktur przekazywanych przez wartość i z callbacków. Nagłówki czyta libclang, więc nie trzeba niczego deklarować ręcznie.
- **Napisany w sobie.** Kompilator to kod w Finchu i nic więcej: `src/*.fch`, ok. 8,6 tys. linii. Buduje się go z ziarna
(własny kod LLVM IR, `bootstrap/`), potem z samego siebie, a oba wyniki są identyczne. Pierwsza wersja, w C++,
jest w gałęzi `before-bootstrap`.
- **Biblioteki C bez pośredników.** Wystarczy `import "raylib.h"` i `link "raylib"`, żeby z niej korzystać, łącznie
ze strukturami przekazywanymi przez wartość i funkcjami zwrotnymi. Nagłówki czyta libclang, więc niczego nie trzeba
deklarować ręcznie.
- **Napisany w samym sobie.** Kompilator to wyłącznie kod w Finchu: `src/*.fch`, ok. 12 tys. linii. Buduje się go
z pliku startowego (jego własnego kodu LLVM IR, w `bootstrap/`), a potem jeszcze raz nim samym. Oba wyniki są identyczne.
## Szybki start
## Na start
**Budowanie** (Linux x86-64 lub ARM64; potrzebny `clang` i libclang, LLVM 21):
**Gotowe kompilatory** na Linuksa (x64, ARM64), macOS (Apple Silicon, Intel) i Windowsa (x64) znajdziesz w
[wydaniach](https://github.com/Nexoniarz/Finch/releases). Rozpakuj archiwum i trzymaj katalogi `runtime/` i `std/` obok
pliku `finch`. Co jeszcze trzeba doinstalować, opisuje [przewodnik dla techników](docs/pl/dla-technikow.md#2-instalacja):
na Linuksie clang i libclang z LLVM 21, na Macu `brew install llvm@21`, na Windowsie llvm-mingw.
**Samodzielne budowanie** (na Linuksie, macOS albo Windowsie w Git Bash; potrzebne są `clang` i libclang z LLVM 21):
```sh
git clone https://github.com/Nexoniarz/Finch.git
cd Finch
nix-shell # albo zainstaluj samodzielnie clang + libclang (LLVM 21) + pkg-config
bootstrap/build.sh # kompilator to build/finch: z ziarna, potem z samego siebie
nix-shell # albo zainstaluj clang, libclang (LLVM 21) i pkg-config po swojemu
bootstrap/build.sh # gotowy kompilator to build/finch
./build/finch run examples/hello.fch
./build/finch build examples/tour.fch -o tour && ./tour
tests/run.sh # każdy program, każda odmowa, -g, biblioteka współdzielona, serwer języka
tests/run.sh # wszystkie programy testowe, oczekiwane błędy, -g, biblioteka współdzielona, serwer języka
```
Gotowe kompilatory są w [wydaniach](https://github.com/Nexoniarz/Finch/releases) (Linux x64 i ARM64: rozpakuj, zostaw
`runtime/` i `std/` obok `finch`). **Programy dla Windowsa, ARM64 i macOS** buduje się z Linuksa przez
`--target windows|arm64|macos`; sam kompilator nie działa jeszcze na macOS ani Windowsie (potrzebuje ziarna
zrobionego z nagłówkami tego systemu: patrz [bootstrap/README.md](bootstrap/README.md)).
Ten sam `bootstrap/build.sh` działa na Macu (z `llvm@21` z Homebrew) i na Windowsie (z llvm-mingw); szczegóły są w
[bootstrap/README.md](bootstrap/README.md). Program na inny system zbudujesz opcją `--target windows|linux|arm64|macos`
(zob. [przewodnik](docs/pl/dla-technikow.md#budowanie-na-inny-system)).
Edytory: **Kate** (`editors/kate/install.sh`), **VS Code** (plik `.vsix` `finch-lang` z wydania) albo dowolny
edytor z obsługą LSP (`finch lsp`).
Edytory: **Kate** (`editors/kate/install.sh`), **VS Code** (plik `.vsix` `finch-lang` z wydania) albo każdy edytor,
który obsługuje LSP (`finch lsp`).
## Dokumentacja
@ -81,90 +88,94 @@ Wybierz przewodnik dla siebie:
| Przewodnik | Dla kogo | Polski | English |
|---|---|---|---|
| **Początkujący** | Nigdy nie programowałeś: uczniowie, seniorzy, ciekawscy | [dla-poczatkujacych.md](docs/pl/dla-poczatkujacych.md) | [for-beginners.md](docs/en/for-beginners.md) |
| **Technicy** | Znasz komputery, programowanie jest nowe: instalacja, cały język, biblioteki C, problemy | [dla-technikow.md](docs/pl/dla-technikow.md) | [for-technicians.md](docs/en/for-technicians.md) |
| **Inżynierowie** | Wszystko: lekser, gramatyka, AST, reguły typów, tłumaczenie na IR, import przez libclang, ABI, wnętrze | [dla-inzynierow.md](docs/pl/dla-inzynierow.md) | [for-engineers.md](docs/en/for-engineers.md) |
| **Ściąga** | Każda funkcja, metoda, operator i polecenie na jednej stronie | [sciaga.md](docs/pl/sciaga.md) | [cheatsheet.md](docs/en/cheatsheet.md) |
| **Dla początkujących** | Dla tych, którzy nigdy nie programowali: uczniów, seniorów, ciekawych świata | [dla-poczatkujacych.md](docs/pl/dla-poczatkujacych.md) | [for-beginners.md](docs/en/for-beginners.md) |
| **Dla techników** | Znasz komputery, ale programowanie jest dla ciebie nowe: instalacja, cały język, biblioteki C, rozwiązywanie problemów | [dla-technikow.md](docs/pl/dla-technikow.md) | [for-technicians.md](docs/en/for-technicians.md) |
| **Dla inżynierów** | Wszystko: lekser, gramatyka, AST, reguły typów, generowanie IR, import przez libclang, ABI, budowa kompilatora | [dla-inzynierow.md](docs/pl/dla-inzynierow.md) | [for-engineers.md](docs/en/for-engineers.md) |
| **Ściąga** | Wszystkie funkcje, metody, operatory i polecenia na jednej stronie | [sciaga.md](docs/pl/sciaga.md) | [cheatsheet.md](docs/en/cheatsheet.md) |
## Język w pigułce
| | |
|---|---|
| Zmienne | `x := 5` (typ zgadnięty) albo `int x = 5`; `const W = 640` |
| Typy | `int` `float` `bool` `char` `str`, z rozmiarem `i8`…`i64` `u8`…`u64` `f32` `f64`, tablice `[]T`, mapy `map[K]V`, wskaźniki `ptr[T]` |
| Funkcje | `fn add(int a, int b) -> int { return a + b }` |
| Struktury | `struct Punkt { … }` z jednym polem na linijkę (`int x`, `int y = 0`); tworzenie przez `Punkt(1, 2)` albo `Punkt(x: 1)` |
| Zmienne | `x := 5` (typ wynika z wartości) albo `int x = 5`; `const W = 640` |
| Typy | `int` `float` `bool` `char` `str`, o podanym rozmiarze: `i8`…`i64` `u8`…`u64` `f32` `f64`, tablice `[]T`, mapy `map[K]V`, wskaźniki `ptr[T]`, wektory `f32x8` `i8x32`… |
| Funkcje | `fn dodaj(int a, int b) -> int { return a + b }` |
| Struktury | `struct Punkt { … }`, jedno pole w linii (`int x`, `int y = 0`); tworzy się je przez `Punkt(1, 2)` albo `Punkt(x: 1)` |
| Metody | `fn Punkt.przesun(int dx) { self.x += dx }` → `p.przesun(3)` |
| Tablice | `liczby := [1, 2, 3]`, `liczby.push(4)`, `liczby[0]`, `liczby.len`, `for i, n in liczby { }` |
| Mapy | `wiek := ["ania": 31]`, `wiek["bob"] = 25`, `wiek.has("cy")`, `ile[s] += 1`, `for k, v in wiek { }` |
| Błędy | `fn parsuj(str s) -> int! { … return error("zły") }` → `parsuj(s) or 0`, `parsuj(s) or { … }`, `try parsuj(s)` |
| Tekst | `"hp \(hp)"`, `"a" + "b"`, `str(42)`, `int("42")`, `s.split(",")`, `s.upper()`, `s[0]` |
| Sterowanie | `if` / `else if` / `else` (też jako wartość), `while`, `for i in 0..10`, `break`, `continue`, `defer` |
| Pamięć | automatyczna dla tablic, tekstów i struktur; `new(...)` / `free(...)` dla własnych struktur na stercie |
| Enumy, match | `enum Kolor { Czerwony, Zielony }`, `match k { Czerwony -> ... else -> ... }` (także jako wartość) |
| Generyki | `fn max[T](T a, T b) -> T`, `struct Stos[T]`, `Stos[int]()` |
| Mapy | `wiek := ["ania": 31]`, `wiek["bob"] = 25`, `wiek.has("cyryl")`, `ile[slowo] += 1`, `for k, v in wiek { }` |
| Błędy | `fn parsuj(str s) -> int! { … return error("zła liczba") }` → `parsuj(s) or 0`, `parsuj(s) or { … }`, `try parsuj(s)` |
| Wektory (SIMD) | `v := f32x8(lista, i)`, `v * 2.0 + w`, `v.sum()`, `v.dot(w)`, `min(v, 1.0)`, `v.store(lista, i)`, `v[3]` |
| Tekst | `"hp: \(hp)"`, `"a" + "b"`, `str(42)`, `int("42")`, `s.split(",")`, `s.upper()`, `s[0]` |
| Sterowanie | `if` / `else if` / `else` (również jako wartość), `while`, `for i in 0..10`, `break`, `continue`, `defer` |
| Pamięć | tablice, teksty i struktury zwalniają się same; `new(...)` / `free(...)` dla własnych struktur na stercie |
| Enumy i `match` | `enum Kolor { Czerwony, Zielony }`, `match k { Czerwony -> ... else -> ... }` (również jako wartość) |
| Typy generyczne | `fn max[T](T a, T b) -> T`, `struct Stos[T]`, `Stos[int]()` |
| Moduły | `import ksztalty` → `ksztalty.pole(p)`, `import ui/button as btn`; biblioteka standardowa: `json`, `path`, `time`, `proc`, `fs`, `thread` |
| Wątki | `thread.spawn(addr(praca), addr(dane))`, `t.join()`, `thread.mutex()`, `atomic_add(addr(n), 1)` |
| Testy | `test "nazwa" { assert(x == 3) }` obok kodu, uruchamiane przez `finch test` |
| Współpraca z C | `import "stdio.h"`, `link "glfw"`, `link "moje.c"` / `"glue.cpp"`, unie, `#define` (też `(Color){…}`), `addr(fn)` dla callbacków |
| Wejście/wyjście | `print(...)`, `input("? ")`, `read_file`, `write_file`, `shell` |
| Narzędzia | `finch run/build/test/fmt/ir/lsp`, `finch.toml` dla projektu, cache budowania, `--target windows/arm64/macos/android`, `-g` dla gdb/lldb, `-O0`, łańcuch wywołań przy błędach w czasie działania |
| Testy | `test "nazwa" { assert(x == 3) }` tuż obok kodu, uruchamiane przez `finch test` |
| Współpraca z C | `import "stdio.h"`, `link "glfw"`, `link "moje.c"` / `"glue.cpp"`, unie, `#define` (także `(Color){…}`), `addr(fn)` jako funkcja zwrotna |
| Wejście i wyjście | `print(...)`, `input("? ")`, `read_file`, `write_file`, `shell` |
| Narzędzia | `finch run/build/test/fmt/ir/lsp`, `finch.toml` dla projektu, pamięć podręczna kompilacji, `--target windows/arm64/macos/android`, `--cpu native`, `-g` dla gdb i lldb, `-O0`, ścieżka wywołań przy błędzie w trakcie działania |
## Przykłady
| Plik | Pokazuje |
| Plik | Co pokazuje |
|---|---|
| [`examples/hello.fch`](examples/hello.fch) | najmniejszy program |
| [`examples/hello.fch`](examples/hello.fch) | najkrótszy program |
| [`examples/tour.fch`](examples/tour.fch) | zmienne, funkcje, warunki, pętle |
| [`examples/guess.fch`](examples/guess.fch) | gra w zgadywanie: wejście, pętle, `rand` z C |
| [`examples/guess.fch`](examples/guess.fch) | gra w zgadywanie liczby: wczytywanie, pętle, `rand` z C |
| [`examples/todo.fch`](examples/todo.fch) | struktury, tablice, teksty i pliki |
| [`examples/wordcount.fch`](examples/wordcount.fch) | mapy, metody i błędy jako wartości: najczęstsze słowa w pliku |
| [`examples/structs.fch`](examples/structs.fch) | struktury, tablice struktur, lista wiązana z `new`/`free` |
| [`examples/types.fch`](examples/types.fch) | liczby z rozmiarem i wskaźniki |
| [`examples/structs.fch`](examples/structs.fch) | struktury, tablice struktur, lista jednokierunkowa z `new`/`free` |
| [`examples/types.fch`](examples/types.fch) | liczby o podanym rozmiarze i wskaźniki |
| [`examples/c_import.fch`](examples/c_import.fch) | `printf`, `math.h`, `malloc`/`free`, `stderr` |
| [`examples/window.fch`](examples/window.fch) | okno GLFW + OpenGL |
| [`examples/simd.fch`](examples/simd.fch) | wektory: iloczyn skalarny liczony po osiem liczb naraz i zysk na czasie |
| [`examples/window.fch`](examples/window.fch) | okno GLFW z OpenGL |
| [`examples/opengl.fch`](examples/opengl.fch) | nowoczesny OpenGL 3.3: shadery, bufory, obracający się trójkąt |
| [`examples/vulkan.fch`](examples/vulkan.fch) | Vulkan: lista kart graficznych, ich pamięć i kolejki, tworzenie urządzenia |
| [`examples/raylib.fch`](examples/raylib.fch) | raylib ze strukturami C przez wartość |
| [`examples/llvm.fch`](examples/llvm.fch) | Finch budujący LLVM IR przez API LLVM-C |
| [`src/`](src/) | kompilator napisany w Finchu (ziarno do jego zbudowania jest w [`bootstrap/`](bootstrap/)) |
| [`examples/vulkan.fch`](examples/vulkan.fch) | Vulkan: lista kart graficznych z ich pamięcią i kolejkami, utworzenie urządzenia |
| [`examples/raylib.fch`](examples/raylib.fch) | raylib i struktury C przekazywane przez wartość |
| [`examples/llvm.fch`](examples/llvm.fch) | Finch, który buduje LLVM IR przez API LLVM-C |
| [`src/`](src/) | kompilator napisany w Finchu (plik startowy do jego zbudowania leży w [`bootstrap/`](bootstrap/)) |
## Plan rozwoju
- [x] Lekser, parser, generowanie kodu LLVM, optymalizacja O2
- [x] Typy, w tym liczby z rozmiarem, wskaźniki, konwersje; funkcje; `if`/`while`/`for`
- [x] Czytelne błędy kompilacji; kontrole w czasie działania (dzielenie, null, zakres)
- [x] Operatory bitowe z rozsądnymi priorytetami
- [x] Nagłówki C przez libclang; `link` z pkg-config; porady przy błędach linkowania
- [x] `struct`, także struktury C przez wartość (ABI System V) i callbacki
- [x] Tablice z `.len`, kontrolą zakresu i metodami; `for x in lista`
- [x] Pamięć: zwalnianie na końcu bloku, `defer`, `new`/`free`
- [x] Typy, w tym liczby o podanym rozmiarze, wskaźniki i konwersje; funkcje; `if`/`while`/`for`
- [x] Czytelne błędy kompilacji; sprawdzanie w trakcie działania (dzielenie, `null`, zakres tablicy)
- [x] Operatory bitowe z rozsądną kolejnością działań
- [x] Nagłówki C przez libclang; `link` z pkg-config; podpowiedzi przy błędach linkera
- [x] `struct`, w tym struktury C przekazywane przez wartość (ABI System V) i funkcje zwrotne
- [x] Tablice z `.len`, sprawdzaniem zakresu i metodami; `for x in lista`
- [x] Pamięć: wartości zwalniane na końcu bloku, `defer`, `new`/`free`
- [x] Teksty: `+`, `.len`, indeksowanie, metody, `str(x)`, `int(s)`; `input()`; pliki
- [x] Moduły Fincha (`import nazwa`)
- [x] Informacje dla debuggera (`-g`)
- [x] Bootstrap: kompilator Fincha napisany w Finchu, który buduje sam siebie
- [x] Bootstrap: kompilator Fincha napisany w Finchu, który kompiluje sam siebie
- [x] Windows: `finch.exe`, programy `.exe`, ABI Microsoft x64; budowanie na Windowsa z Linuksa (`--target windows`)
- [x] Serwer języka (`finch lsp`) i rozszerzenie VS Code
- [x] Serwer języka (`finch lsp`) i rozszerzenie do VS Code
- [x] macOS i ARM64 (Linux i Apple Silicon) z ich konwencjami wywołań C; obsługa Kate
- [x] Metody w strukturach, mapy, błędy jako wartości (`!`, `or`, `try`)
- [x] Metody struktur, mapy, błędy jako wartości (`!`, `or`, `try`)
- [x] Typy generyczne (`fn max[T]`, `struct Stos[T]`), `match`, enumy
- [x] Biblioteka standardowa w Finchu: `json`, `path`, `time`, `proc`, `fs`
- [x] `const`, `if` jako wartość, `"\(x)"` w tekście, tekst `"""`, unie C i wyrażenia `#define`
- [x] Bloki `test` i `finch test`, `finch fmt`, `finch.toml`, cache budowania, łańcuch wywołań przy błędach
- [x] Wątki (`import thread`) i operacje atomowe; pliki C++; `--target android` (kompiluje się; linkowanie z NDK i urządzenia niesprawdzone)
- [x] `const`, `if` jako wartość, `"\(x)"` w tekście, tekst `"""`, unie C i wyrażenia w `#define`
- [x] Bloki `test` i `finch test`, `finch fmt`, `finch.toml`, pamięć podręczna kompilacji, ścieżka wywołań przy błędach
- [x] Wątki (`import thread`) i operacje atomowe; pliki C++; `--target android`
- [x] Kompilator na każdym systemie, na który buduje: Linux, macOS (Apple Silicon i Intel), Windows; wydania robi CI
- [x] Typy wektorowe (`f32x8`, `i8x32`, …) dla SIMD i `--cpu native`
## Struktura
## Co gdzie leży
```
src/ kompilator, w Finchu: lekser, parser, AST, generowanie kodu (do LLVM IR jako tekst), import C (libclang)
i konwencje wywołań C, serwer języka, sterownik
std/ biblioteka standardowa, w Finchu: json, path, time, proc, fs
runtime/ mały runtime w C dołączany do każdego programu
bootstrap/ build.sh i ziarna: własny LLVM IR kompilatora, po jednym na system
src/ kompilator w Finchu: lekser, parser, AST, generowanie kodu (LLVM IR jako tekst), import C (libclang)
i konwencje wywołań C, serwer języka, polecenie finch
std/ biblioteka standardowa w Finchu: json, path, time, proc, fs, thread
runtime/ mały runtime w C, dołączany do każdego programu
bootstrap/ build.sh i pliki startowe: własny LLVM IR kompilatora, osobno dla każdego systemu
examples/ przykładowe programy
editors/ rozszerzenie VS Code, podświetlanie i konfiguracja LSP dla Kate
tests/ run/ new/ (wzorcowe wyjście), fail/ new/fail/ (oczekiwane błędy), run.sh, cross.sh, shared.sh, lsp_test.py
docs/ przewodniki en/ i pl/ dla trzech grup odbiorców
editors/ rozszerzenie do VS Code, podświetlanie składni i konfiguracja LSP dla Kate
tests/ run/ new/ (wzorcowe wyniki), fail/ new/fail/ (oczekiwane błędy), run.sh, cross.sh, shared.sh, lsp_test.py
docs/ przewodniki po angielsku (en/) i po polsku (pl/) dla trzech grup czytelników
```
## Licencja

View file

@ -3,12 +3,16 @@
Finch's compiler is written in Finch. To build it you need something that already runs Finch: the **seed**, which is
the compiler's own LLVM IR, one file per system:
| File | System | Checked |
| File | System | Built and tested in CI on |
|---|---|---|
| `linux-x86_64.ll` | Linux x86-64 | built and tested here and in CI |
| `linux-aarch64.ll` | Linux ARM64 | made with the ARM64 cross compiler; CI builds and tests it on an ARM64 runner |
| `windows-x86_64.ll` | Windows x86-64 (MinGW: llvm-mingw's clang + libclang.dll) | built and run under Wine: it compiles itself, and every test program runs |
| `macos-arm64.ll`, `macos-x86_64.ll` | macOS | made on Linux with the macOS 11.3 SDK; checked as IR only (nobody has run them yet) |
| `linux-x86_64.ll` | Linux x86-64 | ubuntu-24.04 |
| `linux-aarch64.ll` | Linux ARM64 | ubuntu-24.04-arm |
| `macos-arm64.ll` | macOS, Apple Silicon | macos-15 |
| `macos-x86_64.ll` | macOS, Intel | macos-15-intel |
| `windows-x86_64.ll` | Windows x86-64 (MinGW: llvm-mingw's clang + libclang.dll) | windows-2022 |
Each CI job builds the compiler from its seed, then from itself, runs every test, and packs the result; a tag `v*` attaches
the packages to the release.
`bootstrap/build.sh` compiles the seed with `clang` (and the runtime, and libclang) into `build/finch0`; `finch0` builds
`src/` into `finch1`; `finch1` builds `src/` again into `build/finch`; the two must make the same IR, or the script stops.
@ -41,5 +45,6 @@ official LLVM for Windows); `bootstrap/winbuild.sh` turns it into `finch.exe` fo
`bootstrap/build.sh` does the same from Git Bash: put llvm-mingw's `bin` in PATH and set `FINCH_LIBCLANG` (the path of
`libclang.dll`), `FINCH_LLVM_INCLUDE` (its `include` folder) and `FINCH_LDFLAGS=-L<folder of libclang.dll>`.
macOS: the seeds were made with the macOS 11.3 SDK; `brew install llvm@21` gives clang and libclang; the CI job sets
`FINCH_CLANG`, `FINCH_LIBCLANG` and `FINCH_LLVM_INCLUDE`. If the macOS build fails, that job is where it shows first.
macOS: the seeds were made with the macOS 11.3 SDK. `brew install llvm@21`
gives clang and libclang; set `FINCH_CLANG`, `FINCH_LIBCLANG` and `FINCH_LLVM_INCLUDE` as the CI job does (the
[technicians' guide](../docs/en/for-technicians.md#option-b-build-it-yourself) has the lines).

View file

@ -21,8 +21,9 @@ Everything in Finch on one page. For explanations, see the [guides](../../README
| `finch version` | version |
| `-l lib` | link a C library (like `link "lib"`) |
| `--target windows` / `linux` / `arm64` / `macos` / `android` / triple | build for another system (`android`: the NDK's clang from `ANDROID_NDK_HOME`, usually with `--shared`) |
| `-g` | debug info (gdb, lldb, Visual Studio) |
| `-g` | debug info (gdb, lldb) |
| `-O0` | no optimizations |
| `--cpu native` / `x86-64-v3` / `apple-m1` … | use every instruction of that processor (AVX2, AVX-512, NEON); the program then needs one like it |
| `--trace` / `--no-trace` | runtime errors show the chain of calls; on for `run`, `test`, `-g`, `-O0`, off for a plain `build` (it costs speed) |
Environment: `FINCH_PATH` (folders with modules), `FINCH_CC` (the C compiler that links), `FINCH_CXX` (for `.cpp` files).
@ -39,6 +40,7 @@ links = ["SDL3", "native/glue.cpp"] # libraries and your own .c / .cpp / .o / .a
libdirs = ["vendor/SDL3/lib"]
cflags = ["-DFAST"] # for your .c / .cpp files
ldflags = ["-Wl,-rpath,."]
cpu = "native" # the same as --cpu native
[target.windows] # only when building for that system (also linux, macos, android, linux-arm64)
links = ["ws2_32"]
@ -96,6 +98,7 @@ One statement per line, no semicolons, `{` on the same line, no brackets around
| `[]T` | array: `[1, 2, 3]`, `[]str names` |
| `map[K]V` | map: `["a": 1]`, `map[str]int counts`, `[:]` |
| `ptr[T]`, `ptr` | pointer, untyped pointer |
| `f32x8`, `i8x32`, `f64x4`, `u16x16` … | vector: N numbers worked on at once (SIMD), see below |
| `Name` / `module.Name` | a struct |
Escapes: `\n \t \r \0 \\ \" \'`.
@ -240,6 +243,27 @@ Fallible built-ins: `int(s)`, `float(s)`, `read_file`, `write_file`, `delete_fil
---
## Vectors `f32x8` (SIMD)
Types: `f32x4/8/16`, `f64x2/4/8`, `i8x16/32/64`, `i16x8/16/32`, `i32x4/8/16`, `i64x2/4/8`, and `u…` the same; at most 512 bits.
| Code | Gives |
|---|---|
| `f32x8(x)` | `x` in every lane |
| `f32x8(a, b, …, h)` | one number per lane |
| `f32x8(list, i)` | `list[i]` … `list[i+7]` (a `[]f32` or `ptr[f32]`) |
| `f32x8(v)` | an 8-lane vector converted lane by lane (`f32x8(ints)`, `i32x8(floats)`) |
| `v + w`, `v * 2.0`, `-v` | lane by lane; a plain number counts for every lane (`/` only on floats) |
| `& \| ^ << >> ~` | lane by lane, whole-number lanes |
| `v == w`, `v != w` | bool: every lane equal / not |
| `v[i]`, `v[i] = x`, `v.len` | a lane; the number of lanes |
| `min(v, w)`, `max`, `abs(v)`, `clamp(v, lo, hi)` | lane by lane |
| `v.sum()`, `v.min()`, `v.max()`, `v.dot(w)` | one number from all the lanes |
| `v.sqrt()`, `v.floor()`, `v.ceil()`, `v.round()`, `v.fma(b, c)` | every lane (float lanes; `fma` = `v * b + c`) |
| `v.store(list, i)` | lanes into `list[i]` … |
---
## Text `str`
| Code | Gives |

View file

@ -53,8 +53,9 @@ The computer reads your program from top to bottom, line by line.
## 2. Getting Finch ready
Finch runs on **Linux** computers. If a teacher, parent or friend has already set it up
for you, skip to the next section.
Finch runs on **Linux**, **macOS** and **Windows** computers. If a teacher, parent or friend has already set it up
for you, skip to the next section. (On a Mac or on Windows, ask someone to follow the
[guide for technicians](for-technicians.md#2-installing): it has a ready-made Finch for both.)
Otherwise, open the **Terminal** program (a window where you type commands) and type
these lines one by one, pressing **Enter** after each:
@ -76,7 +77,7 @@ To check it works, type:
./build/finch version
```
You should see something like `Finch 2.5.0`.
You should see something like `Finch 2.6.0`.
---

View file

@ -1,13 +1,11 @@
# Finch for Engineers
**The internals of Finch 2.5, whose compiler is written in Finch.** How source becomes tokens, an AST and LLVM IR *as text*,
**The internals of Finch 2.6, whose compiler is written in Finch.** How source becomes tokens, an AST and LLVM IR *as text*,
which `clang` compiles and links with a small C runtime; how C headers are read with libclang from Finch itself and how
the C calling conventions are reproduced by hand; the type and ownership rules; how the compiler builds itself from a
seed; and the language server.
Assumed: you can read Finch (see the [technicians' guide](for-technicians.md)) and have at least seen LLVM IR.
The compiler's first version, in C++ on LLVM's C++ API, is kept on the `before-bootstrap` branch; this guide describes
the Finch one.
> 🇵🇱 Polska wersja: [dla-inzynierow.md](../pl/dla-inzynierow.md)
@ -34,7 +32,7 @@ the Finch one.
## 1. Architecture
The compiler has no LLVM library inside it. It writes LLVM IR as **text** and lets `clang` do optimisation, code
generation and linking. That is what makes it small (about 8k lines) and what lets it be written in Finch itself.
generation and linking. That is what makes it small (about 12k lines) and what lets it be written in Finch itself.
```
main.fch ─► loader ── lex ── parse ──► Program (+ every imported module, recursively)
@ -60,7 +58,7 @@ Design decisions that shape the rest:
Finch type (a string kind: `int`, `f32`, `str`, `array`, `map`, `struct`, `enum`, `named`…) and flags.
- **Let clang do the work.** Locals are `alloca`s promoted by `mem2reg`. Optimisation is clang's `-O2` (or `-O0` with `-g`).
- **Values, not references.** Arrays, strings and structs have value semantics; ownership is decided at compile time (§8).
- **A tiny C runtime** (`runtime/finch_rt.c`, ~760 lines) does what is tedious in IR: strings, array growth, maps, input,
- **A small C runtime** (`runtime/finch_rt.c`, ~1150 lines) does what is tedious in IR: strings, array growth, maps, input,
files, panics. It is compiled once and cached in `~/.cache/finch`.
---
@ -70,17 +68,17 @@ Design decisions that shape the rest:
| File | Lines | Responsibility |
|---|---|---|
| `src/lexer.fch` | 470 | Tokens, positions, `"""` text, `"\(x)"` turned into `("…" + str(x) + "…")` tokens |
| `src/ast.fch` | 120 | One `Node` struct with a `kind` string, children, type names, positions (`line`, `endLine`) |
| `src/ast.fch` | 170 | One `Node` struct with a `kind` string, children, type names, positions (`line`, `endLine`) |
| `src/parser.fch` | 910 | Recursive descent: declarations, statements, expressions, generics (`[T]`), `enum`, `match`, `export`, `link`, `const`, `test "…" { }` |
| `src/gen.fch` | 6450 | Type check + IR: structs, functions, methods, scopes and drops, statements, expressions, built-ins, maps, errors as values, generics (monomorphisation), enums and `match`, `-g` debug metadata, the `index` mode |
| `src/gen.fch` | 7030 | Type check + IR: structs, functions, methods, scopes and drops, statements, expressions, built-ins, maps, errors as values, generics (monomorphisation), enums and `match`, vectors (SIMD), `-g` debug metadata, the `index` mode |
| `src/cimport.fch` | 790 | libclang: functions, structs and unions (fields, offsets, padding), enums, constants, globals, macros (also struct-valued) |
| `src/platform.fch` | 90 | `Target`: triple, data layout, C compiler, signedness of `char` per system |
| `src/linker.fch` | 430 | The cache (runtime, program object, C/C++ files), libraries (`link`, pkg-config), link-error advice |
| `src/main.fch` | 515 | Driver: CLI, loader with module lookup and overlays, `build/run/test/fmt/ir/index/lsp` |
| `src/platform.fch` | 120 | `Target`: triple, data layout, C compiler, signedness of `char` per system |
| `src/linker.fch` | 480 | The cache (runtime, program object, C/C++ files), libraries (`link`, pkg-config), link-error advice |
| `src/main.fch` | 530 | Driver: CLI, loader with module lookup and overlays, `build/run/test/fmt/ir/index/lsp` |
| `src/manifest.fch` | 240 | `finch.toml`: a small TOML reader, per-target lists |
| `src/fmt.fch` | 225 | `finch fmt` and LSP formatting |
| `src/lsp.fch` | 910 | The language server (§11) |
| `src/docs.fch` | 110 | One description of the built-ins, shared by hover and completion |
| `src/lsp.fch` | 950 | The language server (§11) |
| `src/docs.fch` | 140 | One description of the built-ins, shared by hover and completion |
| `std/*.fch` | 1040 | `json`, `path`, `time` (+`_windows`), `proc` (+`_windows`), `fs`, `thread` |
| `runtime/finch_rt.c` | 1150 | The C runtime: text, arrays, maps, files, float printing, fs, threads, the test runner, the call chain |
| `bootstrap/` | | `build.sh`, `install.sh`, the seeds (§10) |
@ -168,6 +166,9 @@ offset 0, and a field is read through memory. They can't be passed by value to C
`ir` prints the IR; `index` prints the records the language server uses (§11); `--shared` makes a shared library of the
`export fn`s.
`--cpu <name>` (or `cpu` in `finch.toml`) adds `-march=<name>` on x86-64 or `-mcpu=<name>` on ARM64 to the clang that
compiles the IR (not the runtime); it is part of the cache key.
`--target windows|linux|arm64|macos|android|<triple>` changes the triple and data layout, the C `char` signedness, the ABI rules
above, the OS variant of modules (`name_windows.fch`), and the C compiler: `FINCH_CC` or `clang --target=…`. Linking
asks `pkg-config` for flags for `link "lib"`; when the linker fails the output is analysed and the likely missing
@ -225,6 +226,7 @@ statement, so their shape (and the `"""` dedent) is kept.
| `map[K]V` | `{ ptr, i64, i64, i64, ptr, i64 }` (entries, len, used, cap, index, icap; see src/gen.fch) |
| `ptr`, `ptr[T]`, `null` | `ptr` (opaque) |
| `[N]T` | `[N x T]` |
| `f32x8`, `i8x32`, … | `<8 x float>`, `<32 x i8>` (§7, Vectors) |
| Finch struct | named struct type, natural layout |
| a method's `self` | `ptr` (the first parameter) |
| the result of `-> T!` | `{ i1 ok, T value, str error }` (`i8` in place of `T` for `-> !`) |
@ -235,11 +237,16 @@ Signedness lives only in the Finch type and selects `sdiv/udiv`, `ashr/lshr`, `i
### Values
```cpp
struct Value_ { Value *v; FType type; bool literal; bool fresh; };
```c
struct Val {
str v // the IR operand: %t12, 42, @.str.3, zeroinitializer
ast.Type ty
bool fresh
bool lit
}
```
- **`literal`**: a number written in the code or an imported C constant. It may become any integer type
- **`lit`**: a number written in the code or an imported C constant. It may become any integer type
it fits (`fits()`), or `f32`. It survives unary minus and literal-only arithmetic that folds to a
constant; explicit conversions clear it (`u8(250)` is a typed constant, so `u8(250) + 10` wraps to 4).
- **`fresh`**: an owning value (str/array/owning struct) that nobody holds yet: the result of a call,
@ -281,6 +288,38 @@ Pointers/null: `icmp eq/ne ptr` only. `str`: `finch_str_eq` (length + `memcmp`)
`finch_str_cmp` for ordering. Floats: `oeq olt ole ogt oge` and `une` for `!=`. Integers/char by
signedness (char unsigned). Bool: equality only. Arrays/structs: error.
### Vectors
`ast.vecType(name)` recognises `<lane>x<N>` (lanes `i8`…`u64`, `f32`, `f64`; N = 2…64; at most 512 bits) and gives
`Type(kind: "vec", elem: [lane], count: N)`, which is an LLVM vector `<N x T>`. The parser takes such a name wherever a
type goes; a call `f32x8(…)` goes to `vecMake()`.
| Finch | IR |
|---|---|
| `f32x8(x)` | `insertelement` into lane 0 + `shufflevector … zeroinitializer` (a splat) |
| `f32x8(a, …, h)` | a chain of `insertelement` |
| `f32x8(list, i)` | bounds check of `i … i+7`, then `load <8 x float>, ptr …, align 4` (the lane's alignment) |
| `f32x8(i32x8 v)` | `sitofp`, `fptosi`, `sext`, `trunc`… on the whole vector |
| `v + w`, `v * 2.0` | `fadd`/`add`… on vectors; a scalar operand is coerced to the lane type, then splatted |
| `v[i]` | a place: `getelementptr <lane>, ptr %v, i64 i` after a bounds check; or `extractelement` on a temporary |
| `v == w` | `fcmp oeq`/`icmp eq` → `<N x i1>` → `llvm.vector.reduce.and` |
| `min`, `max`, `abs` | `llvm.minnum`/`maxnum`, `llvm.smin`/`umin`…, `llvm.fabs`/`llvm.abs` |
| `v.sum()`, `.min()`, `.max()` | `llvm.vector.reduce.fadd` (with `reassoc`), `.add`, `.fmin`, `.smin`… |
| `v.sqrt()`, `.floor()`, `.ceil()`, `.round()` | the `llvm.*` intrinsic of that name |
| `v.fma(b, c)` | `llvm.fmuladd` (fused where the target has FMA; `llvm.fma` would be a libm call per lane without it) |
| `v.store(list, i)` | bounds check, `store <8 x float> …, align 4` |
Integer `/` and `%` are refused: neither x86 nor ARM has a lane-wise integer divide, and LLVM would scalarise it.
Ordering comparisons are refused because their result would be a mask, which has no Finch type.
**Alignment.** LLVM gives `<8 x float>` an ABI alignment of 32 (its size), but `malloc` and Finch's `alloca … align 16`
promise only 16. `llty()` records every vector wider than 16 bytes in `g.wide`, and `resolveStructBody` records a struct
that holds one; `load()` and `store()` add `, align 16` for those types. Without it LLVM may emit `vmovaps` on a 16-byte
aligned address and crash.
**Which instructions** is clang's choice: `--cpu <name>` adds `-march=<name>` (x86-64) or `-mcpu=<name>` (ARM64) to the
IR's compile, so the same IR becomes SSE2, AVX2 + FMA, AVX-512 or NEON code. Lanes wider than the registers are split.
---
---
@ -428,8 +467,9 @@ and stops unless `finch1` and `finch` produce byte-identical IR (a fixpoint: the
whatever built it). `bootstrap/build.sh seed` rewrites the seed from the current compiler; do it whenever the compiler's
own source starts to use a feature the committed seed lacks.
A seed is per system because the C calling convention for the libclang calls is baked into it (§5).
Linux x86-64 and Linux ARM64 have seeds. macOS and Windows would need seeds made with Apple's and Microsoft's headers.
A seed is per system because the C calling convention for the libclang calls is baked into it (§5). There are seeds
for Linux x86-64 and ARM64, macOS ARM64 and x86-64 (made with Apple's SDK headers), and Windows x86-64 (made with
llvm-mingw's headers). CI builds the compiler from each one on that system and runs the tests there.
---
@ -518,13 +558,10 @@ evaluated twice and temporaries are never pointed to.
## 13. Known limitations
- The compiler runs on Linux x86-64 and ARM64 only (no seed for macOS or Windows yet). Programs can be built for all three.
- macOS output is only checked as IR; Windows and ARM64 are run under Wine and qemu in CI.
- One error per run, no recovery.
- `-g` debug info is best with `-O0`.
- The driver uses `sh` utilities (`rm`, `mkdir`), so it needs a POSIX shell.
- Generics are monomorphised (code size grows with instantiations); there are no trait bounds, a wrong use is an error
inside the instantiated body.
- A failed test's owned memory is not freed (the test runner `longjmp`s out of it).
- `--target android` is checked to the object file only; linking needs the NDK and has not been run on a device.
- Vectors have no lane masks (`v < w`), shuffles or integer division.

View file

@ -41,6 +41,7 @@ compiler works inside. For that, see the [guide for engineers](for-engineers.md)
28. [A project: finch.toml](#28-a-project-finchtoml)
29. [Threads](#29-threads)
30. [C++, Rust and Android](#30-c-rust-and-android)
31. [Vectors (SIMD)](#31-vectors-simd)
---
@ -67,19 +68,24 @@ messages that tell you how to fix the problem.
## 2. Installing
The Finch compiler is written in Finch (see the [engineers' guide](for-engineers.md)). It runs on **Linux**
(x86-64 and ARM64) and builds programs for **Linux, Windows and macOS**. It needs **clang 21** and **libclang**
(LLVM 21) to read C headers and to compile its output.
The Finch compiler is written in Finch (see the [engineers' guide](for-engineers.md)). It runs on **Linux** (x86-64 and
ARM64), **macOS** (Apple Silicon and Intel) and **Windows** (x86-64), and builds programs for all of them. On every
system it needs **clang** (it compiles each program with it) and **libclang** from LLVM 21 (it reads C headers with it).
The compiler does not run on macOS or Windows yet; it needs a seed made with that system's headers
([bootstrap/README.md](../../bootstrap/README.md) says why). Until then, build your Windows and macOS programs from Linux
with `--target` (below), or use the older C++ compiler from the `before-bootstrap` branch.
### Option A: a ready build
### Option A: a ready build (Linux)
Download the archive for your system from the [releases](https://github.com/Nexoniarz/Finch/releases) and unpack it.
Keep `runtime/` and `std/` next to the `finch` file (or install it, below).
Download `finch-linux-x64.tar.gz` or `finch-linux-arm64.tar.gz` from the
[releases](https://github.com/Nexoniarz/Finch/releases) and unpack it. Keep `runtime/` and `std/` next to the `finch` file
(or install it, below). You also need `clang` 21 and its libclang library:
| System | Archive | Also install |
|---|---|---|
| Linux x86-64 | `finch-linux-x64.tar.gz` | clang 21 and libclang (table below) |
| Linux ARM64 (Raspberry Pi 4/5, Graviton…) | `finch-linux-arm64.tar.gz` | the same |
| macOS, Apple Silicon | `finch-macos-arm64.tar.gz` | `xcode-select --install` (clang and the system headers), `brew install llvm@21` (libclang) |
| macOS, Intel | `finch-macos-x64.tar.gz` | the same |
| Windows x64 | `finch-windows-x64.zip` (`finch.exe` with `libclang.dll`) | [llvm-mingw](https://github.com/mstorsjo/llvm-mingw/releases) (the `ucrt-x86_64` zip): unpack it and put its `bin` folder on your PATH |
On Linux:
| Distribution | Packages |
|---|---|
@ -88,12 +94,15 @@ Download `finch-linux-x64.tar.gz` or `finch-linux-arm64.tar.gz` from the
| Arch | `clang pkgconf` |
| Nix | `nix-shell` in the repository gives all of it |
On Windows, llvm-mingw gives Finch `clang`, the C headers and the linker in one folder; Windows programs built with it
need nothing else to run. Keep `libclang.dll` next to `finch.exe`.
### Option B: build it yourself
```sh
git clone https://github.com/Nexoniarz/Finch.git
cd Finch
nix-shell # clang, libclang, pkg-config (or install them with your distribution)
nix-shell # Linux: clang, libclang, pkg-config (or install them with your distribution)
bootstrap/build.sh # build/finch
./build/finch version
```
@ -102,6 +111,26 @@ bootstrap/build.sh # build/finch
`src/` with it, builds `src/` again with the result and checks the two are identical. If libclang isn't where the linker
looks, tell it: `FINCH_LIBCLANG="-L/usr/lib/llvm-21/lib -lclang-21" bootstrap/build.sh`.
On a Mac, with Homebrew's LLVM:
```sh
brew install llvm@21
export FINCH_CLANG="$(brew --prefix llvm@21)/bin/clang"
export FINCH_LIBCLANG="-L$(brew --prefix llvm@21)/lib -lclang"
export FINCH_LLVM_INCLUDE="$(brew --prefix llvm@21)/include"
bootstrap/build.sh
```
On Windows, in Git Bash, with llvm-mingw on the PATH and the official LLVM for Windows (for `libclang.dll` and its headers)
unpacked to `C:/llvm`:
```sh
export FINCH_LIBCLANG="C:/llvm/bin/libclang.dll"
export FINCH_LLVM_INCLUDE="C:/llvm/include"
export FINCH_LDFLAGS="-LC:/llvm/bin"
bootstrap/build.sh # build/finch.exe, with libclang.dll copied next to it
```
### Building for another system
`--target` builds a program for another system. Finch needs that system's C compiler to link:
@ -151,7 +180,9 @@ options:
-l <lib> link a C library, same as link "lib" in the file
-I <dir> look for C headers there too
--target <name> build for another system: windows, linux, arm64, macos, android, or an LLVM triple
-g add debug info (for gdb / lldb / Visual Studio)
--cpu <name> use every instruction of a processor: native (this one), x86-64-v3 (AVX2),
x86-64-v4 (AVX-512), apple-m1, ... (section 31)
-g add debug info (for gdb and lldb)
-O0 skip optimizations
--trace runtime errors show the chain of calls (on anyway for run, test, -g and -O0)
--no-trace they don't (a plain finch build doesn't: keeping the chain makes calls slower)
@ -946,8 +977,7 @@ gdb ./game
```
`-g` adds debug info (lines, functions, variables, struct fields). `-O0` keeps every variable
visible; without it the optimizer may remove some. On Windows, `-g` writes CodeView, which the
Visual Studio debugger and WinDbg read.
visible; without it the optimizer may remove some. On Windows the debug info is DWARF as well: use the `lldb` that comes with llvm-mingw, or gdb.
---
@ -959,10 +989,11 @@ Visual Studio debugger and WinDbg read.
| `… come from "x.h", but its library isn't linked` | Add `link "name"` at the top of the file. |
| `the library 'x' wasn't found` | Not installed, or a wrong name. On Nix, add it to `shell.nix` and run inside `nix-shell`. |
| `the C function 'f' can't be used from Finch yet` | It uses a union, bit fields or another unsupported type by value. Look for a variant that takes pointers. |
| `--cpu native`: the program stops with `Illegal instruction` on another computer | It was built for the processor that built it. Build without `--cpu`, or with an older one (`x86-64-v2`). |
| `can't find the module 'x'` | Put `x.fch` next to the importing file, or set `FINCH_PATH`. |
| `couldn't build the Finch runtime` | No working C compiler. Install gcc or clang, or set `CC`. |
| A library is not found when the program starts | It was linked from a folder the system doesn't search. Run inside the same `nix-shell`, or install it system-wide. |
| Windows: `finch` can't link (`LNK…` errors about `libcmt`, `kernel32`) | Install Visual Studio Build Tools with *Desktop development with C++*. |
| Windows: `no C compiler found to link with ('clang')` | Put llvm-mingw's `bin` folder on your PATH (section 2). |
| Windows: `finch.exe` doesn't start (missing `libclang.dll`) | Keep `libclang.dll` next to `finch.exe`. |
| macOS: `finch` doesn't start (`Library not loaded: …libLLVM…`) | `brew install llvm@21`. |
| macOS: `can't find the C header 'stdio.h'` | Install the command line tools: `xcode-select --install`. |
@ -1134,7 +1165,7 @@ Not there yet:
- Interfaces.
- Unicode-aware text: `.len`, `s[i]` and `upper()` work on bytes / ASCII.
- Checks that stop two threads from changing the same array at once (use a mutex).
- Windows on ARM64, 32-bit systems, WebAssembly. `--target android` makes code for Android, but linking with the NDK and running on a device are untried.
- Windows on ARM64, 32-bit systems, WebAssembly.
### Warnings about big copies
@ -1193,6 +1224,7 @@ links = ["SDL3", "native/glue.cpp"] # libraries, and your own .c / .cpp / .o /
libdirs = ["vendor/SDL3/lib"] # folders with libraries
cflags = ["-DFAST"] # for your .c / .cpp files
ldflags = ["-Wl,-rpath,$ORIGIN"] # for the linker
cpu = "native" # the same as --cpu native (section 31)
[target.windows] # added only when building for Windows
links = ["ws2_32"]
@ -1292,6 +1324,82 @@ Write the header (`float path_len(float x, float y);`, or let `cbindgen` write i
**Android**: `finch build game.fch --target android --shared` makes `libgame.so` for 64-bit ARM Android (API 24 and
up) with the NDK's clang, found through `ANDROID_NDK_HOME` (or `FINCH_CC`). Load it from an app, for example through
SDL3's Android project (the library's `SDL_main` is an `export fn`). This is new and only partly checked: Finch's
output compiles for Android (thread-local data goes through the emulated TLS older Android needs), but linking with the
NDK and running on a device have not been tried yet.
SDL3's Android project (the library's `SDL_main` is an `export fn`). Thread-local data goes through the emulated TLS
that older Android versions need.
---
## 31. Vectors (SIMD)
A processor can add or multiply several numbers with one instruction: 4 floats at once with SSE, 8 with AVX2, 16 with
AVX-512, 4 with ARM's NEON. That is SIMD (single instruction, multiple data), and it is how image filters, audio, physics
and neural networks get their speed. In Finch it is a type: **`f32x8` is 8 `f32` side by side**.
```c
a := f32x4(1.0, 2.0, 3.0, 4.0)
b := f32x4(0.5) // 0.5 in every lane
print(a + b) // f32x4(1.5, 2.5, 3.5, 4.5)
print(a * 2.0) // a plain number counts for every lane: f32x4(2, 4, 6, 8)
print(a.sum(), a[2], a.len) // 10 3 4
```
**The types** are a number type, `x`, and how many lanes: `f32x4` `f32x8` `f32x16`, `f64x2` `f64x4` `f64x8`,
`i8x16` `i8x32` `i8x64`, `i16x8` `i16x16`, `i32x4` `i32x8` `i32x16`, `i64x2` `i64x4`, and the same with `u` (unsigned).
2 to 64 lanes, at most 512 bits in all. A vector is a plain value like an `int`: it goes into variables, struct fields,
arrays, maps and function parameters, and `print` and `str` show it.
**Making one:**
| | |
|---|---|
| `f32x8(x)` | `x` in every lane |
| `f32x8(a, b, c, d, e, f, g, h)` | one number per lane |
| `f32x8(list, i)` | `list[i]` … `list[i+7]` from a `[]f32` (or through a `ptr[f32]`); stops the program if they aren't all in the list |
| `f32x8(v)` | another 8-lane vector converted lane by lane: `f32x8(ints)`, `i32x8(floats)` (cuts the fractions), `i16x8(i32s)` |
**Working with it:**
| | |
|---|---|
| `+ - * /` | lane by lane (`/` on floats only: x86 and ARM can't divide whole numbers lane by lane) |
| `& \| ^ << >> ~` | lane by lane, on whole-number lanes |
| `-v` | every lane negated |
| `v == w`, `v != w` | `true` if every lane is equal / if any differs |
| `v[i]`, `v[i] = x`, `v.len` | one lane; the number of lanes |
| `min(v, w)`, `max(v, w)`, `abs(v)`, `clamp(v, lo, hi)` | lane by lane; `lo`, `hi` and `w` can be plain numbers |
| `v.sum()`, `v.min()`, `v.max()` | all the lanes made into one number |
| `v.dot(w)` | `(v * w).sum()` |
| `v.sqrt()`, `v.floor()`, `v.ceil()`, `v.round()` | every lane (float lanes) |
| `v.fma(b, c)` | `v * b + c`, as one instruction where the processor has one |
| `v.store(list, i)` | writes the lanes to `list[i]` … (or through a `ptr`) |
`<` and the other comparisons would give an answer per lane, so they aren't there; use `min`, `max` or `v[i] < w[i]`.
**A real loop.** The usual shape: as many whole vectors as fit, then the rest one by one.
```c
fn dot([]f32 a, []f32 b) -> f32 {
acc := f32x8(0.0)
i := 0
while i + 8 <= a.len {
acc = f32x8(a, i).fma(f32x8(b, i), acc)
i += 8
}
total := acc.sum()
while i < a.len {
total += a[i] * b[i]
i += 1
}
return total
}
```
`examples/simd.fch` times this against the plain loop.
**Which instructions.** By default a program runs on every processor of its system (on x86-64 that means SSE2, so an
`f32x8` is done as two halves). `--cpu native` (or `cpu = "native"` in `finch.toml`) lets LLVM use everything the processor
that builds it has: AVX2 and FMA, AVX-512, or NEON's newer parts on ARM. Such a program needs a processor like that one to
run. To pick a level instead: `--cpu x86-64-v3` (AVX2, most PCs since 2015), `--cpu x86-64-v4` (AVX-512), `--cpu apple-m1`.
Lanes wider than the processor's registers are split by LLVM, and the same code builds for x86-64 and ARM64 alike.
`v.sum()` on float lanes adds them in whatever order is fastest, so the last digits can differ from adding them one by one.

69
examples/simd.fch Normal file
View file

@ -0,0 +1,69 @@
// Vectors (SIMD): eight f32 at once instead of one.
//
// finch run examples/simd.fch runs on any x86-64 or ARM64 processor
// finch run examples/simd.fch --cpu native uses all of this one's instructions (AVX2, AVX-512, NEON)
import time
// one number at a time
fn dot_plain([]f32 a, []f32 b) -> f32 {
f32 total = 0.0
for i in 0..a.len {
total += a[i] * b[i]
}
return total
}
// eight at a time: f32x8(list, i) takes list[i] ... list[i+7], fma multiplies and adds in one step
fn dot_simd([]f32 a, []f32 b) -> f32 {
acc := f32x8(0.0)
i := 0
while i + 8 <= a.len {
acc = f32x8(a, i).fma(f32x8(b, i), acc)
i += 8
}
total := acc.sum()
while i < a.len { // the few that are left
total += a[i] * b[i]
i += 1
}
return total
}
// brighten every color: the same work on every lane, with min keeping it below 1
fn brighten([]f32 pixels, f32 amount) {
i := 0
while i + 8 <= pixels.len {
v := min(f32x8(pixels, i) * (1.0 + amount), 1.0)
v.store(pixels, i)
i += 8
}
}
fn main() {
[]f32 a
[]f32 b
for i in 0..4_000_000 {
a.push(f32(i % 100) / 100.0)
b.push(0.5)
}
start := time.millis()
x := 0.0
for round in 0..20 {
x = float(dot_plain(a, b))
}
plain := time.millis() - start
start = time.millis()
y := 0.0
for round in 0..20 {
y = float(dot_simd(a, b))
}
simd := time.millis() - start
print("one at a time: ", str(x, 1), "in", plain, "ms")
print("eight at a time:", str(y, 1), "in", simd, "ms")
brighten(a, 0.5)
print("brightened:", a[10], a[90], a.len)
}

View file

@ -2,7 +2,7 @@
// It is embedded in the compiler, compiled once into a cache folder, and linked
// statically into every Finch program. Everything here is plain C with no state.
//
// Layout shared with the compiler (src/codegen.cpp):
// Layout shared with the compiler (src/gen.fch):
// str = { char *ptr; int64 len; int64 cap } ptr is always NUL-terminated
// cap > 0 : heap memory owned by the value (cap bytes allocated)
// cap == 0 : a string literal, valid forever, never written to

View file

@ -1,10 +1,9 @@
// C headers, read through libclang, written in Finch.
//
// What `import "stdio.h"` teaches the compiler: the C functions, the constants (enum values and
// plain #define numbers), the extern variables (stdout) and the structs. The same job as
// src/cimport.cpp, done by calling libclang's C API through Finch's own C import -- which is
// what makes this the part that closes the bootstrap: to compile this file the self-hosted
// compiler has to read libclang's headers with this very code.
// plain #define numbers), the extern variables (stdout) and the structs. It calls libclang's C API
// through Finch's own C import -- so to compile this file, the compiler reads libclang's headers
// with this very code.
//
// C structs by value appear in types as the named type `module "C"`.
import ast

View file

@ -107,7 +107,7 @@ fn vecMethods() -> []Doc {
doc("ceil", "ceil() -> V", "Every lane rounded up (f32/f64 lanes)."),
doc("round", "round() -> V", "Every lane rounded to the nearest whole number, halves away from 0 (f32/f64 lanes)."),
doc("abs", "abs() -> V", "Every lane without its minus sign."),
doc("fma", "fma(V b, V c) -> V", "v * b + c in one step, with one rounding (f32/f64 lanes)."),
doc("fma", "fma(V b, V c) -> V", "v * b + c, as one instruction where the processor has one (f32/f64 lanes)."),
doc("store", "store([]T list, int i)", "Writes the lanes into list[i], list[i+1], ... (or through a ptr[T]).")
]
}

View file

@ -1,8 +1,7 @@
// Type checking and LLVM IR generation (as text), written in Finch.
//
// The output is a .ll file that clang turns into a program, linked with the same
// C runtime the main compiler uses. This compiler copies values like the main one
// (so programs behave the same) but never frees them: it is the bootstrap compiler.
// The output is a .ll file that clang turns into a program, linked with Finch's C runtime
// (runtime/finch_rt.c). Values are copied when assigned and freed when their block ends.
import ast
import docs
import cimport
@ -477,7 +476,7 @@ fn T(str kind) -> ast.Type {
return ast.simple(kind)
}
// `int` is i64 and `float` is f64, as in the C++ compiler: the everyday names
// `int` is i64 and `float` is f64: the everyday names
// for the two default sizes, and the only way they are ever written back.
fn isSigned(ast.Type t) -> bool {
k := t.kind
@ -4642,11 +4641,12 @@ fn convert(ptr[Gen] g, ast.Node c, ast.Type to) -> Val {
return v
}
// ---------- the C calling convention for structs passed by value (System V x86-64) ----------
// ---------- the C calling convention for structs passed by value ----------
//
// A struct of up to 16 bytes travels in registers, one INTEGER or SSE class per eightbyte;
// System V x86-64: a struct of up to 16 bytes travels in registers, one INTEGER or SSE class per eightbyte;
// bigger ones are copied to the stack (byval) and returned through a hidden pointer (sret).
// Other targets (Windows, ARM64) have their own rules and are not done here yet.
// ARM64 (AAPCS64, and Apple's variant) and Windows x64 have their own rules: classifyArm64, and the
// windows branch of classify.
struct Abi {
str kind // "direct", "expand" (in registers: `parts`) or "memory"
@ -6992,7 +6992,9 @@ fn vecMethod(ptr[Gen] g, ast.Node m, Val v) -> Val {
need(g, m, 2)
b := asVec(g, expr(g, m.kids[1]), vt, "fma", m.kids[1])
c := asVec(g, expr(g, m.kids[2]), vt, "fma", m.kids[2])
return Val(v: vecIntrinsic(g, lt, "fma", vt, [lt, lt, lt], [v.v, b.v, c.v], ""), ty: vt)
// fmuladd: one fused instruction where the processor has one (FMA, NEON), a multiply and an add where
// it doesn't (llvm.fma would call a slow library function there, to round only once)
return Val(v: vecIntrinsic(g, lt, "fmuladd", vt, [lt, lt, lt], [v.v, b.v, c.v], ""), ty: vt)
}
need(g, m, 0)
return Val(v: vecIntrinsic(g, lt, n, vt, [lt], [v.v], ""), ty: vt)

View file

@ -1,7 +1,4 @@
// finch-boot: the Finch compiler written in Finch.
//
// finch-boot build <file.fch> [-o name] compile a program
// finch-boot ir <file.fch> print the LLVM IR
// finch: the Finch compiler, written in Finch (`finch` with no arguments lists the commands).
//
// It reads the program and the modules it imports, checks it, writes LLVM IR as text
// and lets clang turn that into a program, linked with Finch's C runtime.

View file

@ -1,6 +1,5 @@
// The system a program is built for, and what depends on it: the C compiler that links, the file
// name of the program, how it is run here, and (through the flags) the C calling convention.
// The same as src/target.cpp.
import host
import "stdlib.h"