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Structs, arrays, owned strings, memory model, modules, debug info
- struct with default values; constructors Point(1, 2) / Point(x: 1); field access, auto-deref through pointers - []T arrays with bounds checks, literals, for-each, push/pop/insert/remove/clear/resize/find/contains/join/slice/reverse/sort - str carries its length: .len, s[i], +, comparison, sub/find/split/trim/upper/lower/replace/repeat/bytes, str(x), int(s), float(s) - Memory: values own their memory and are freed at the end of their block; assignment copies, temporaries move; parameters are lent and only copied when the function changes them; defer; new()/free() for manual heap memory - input(), read_file/write_file/file_exists, exit(), fn main([]str args) - Finch modules: import name, module.fn(), module.Struct - C structs from headers (fields, fixed arrays, nested); passed and returned by value with the System V x86-64 ABI; addr(fn) gives C a callback - link "file.c" compiles and links your own C code - -g emits DWARF debug info (gdb/lldb) - Small C runtime (runtime/finch_rt.c) embedded in the compiler, cached in ~/.cache/finch - Tests: 58, all clean under valgrind (MEMCHECK=1 tests/run.sh) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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59 changed files with 4577 additions and 1047 deletions
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@ -2,11 +2,13 @@
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#include "ast.h"
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#include <map>
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#include <string>
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#include <unordered_map>
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#include <vector>
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// What Finch learned from `import "something.h"`.
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// C structs by value appear in types as Named{name, module "C"}.
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struct CFunc {
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std::string name;
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@ -27,11 +29,28 @@ struct CGlobal { // extern variables like stdout
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Type type;
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};
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struct CField {
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std::string name;
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Type type;
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long long offset = 0; // bytes
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long long size = 0, align = 1;
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bool hidden = false; // unions, bitfields, unmappable types: kept for layout only
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};
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struct CStruct {
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std::string name;
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std::vector<CField> fields;
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long long size = 0, align = 1;
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std::string unsupported; // why it can't be used by value (pointers to it still work)
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bool hasHidden = false;
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};
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struct CImports {
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std::unordered_map<std::string, CFunc> fns;
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std::unordered_map<std::string, CConst> consts;
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std::unordered_map<std::string, CGlobal> globals;
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std::map<std::string, CStruct> structs;
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};
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// `dir` is the folder of the .fn file, searched first for "local.h" headers.
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CImports importHeaders(const std::vector<Import> &imports, const std::string &dir);
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// `dirs`: folders searched first for "local.h" headers (the .fn files' folders).
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CImports importHeaders(const std::vector<Import> &imports, const std::vector<std::string> &dirs);
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