finch.toml, threads and atomics, finch fmt, C++ files, struct #defines, a struct variable given for its ptr

- finch.toml: name, entry, paths, include, links, libdirs, cflags, ldflags, and [target.windows] etc.;
  finch run / build / test with no file use its entry
- import thread: spawn, join, mutex, cpus; atomic_add/sub/load/store/swap/cas built in
- finch fmt [--check]: indentation by { }, trailing spaces, empty lines; also as LSP formatting
- link "x.cpp" (or in finch.toml): built with the C++ compiler, which then links (FINCH_CXX)
- #define RAYWHITE (Color){ 245, 245, 245, 255 } imports as a Color
- push(body) where push takes ptr[Body]: the same as push(addr(body))
- --target android (NDK clang from ANDROID_NDK_HOME, -llog)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016GzNP6r8dg6WDxUVZy8wjL
This commit is contained in:
Nexoniarz 2026-10-29 11:17:10 +01:00
commit d428498efd
40 changed files with 1398 additions and 18 deletions

View file

@ -0,0 +1,14 @@
# a project: finch run / build / test here need no file and no flags
name = "mygame"
entry = "src/main.fch"
paths = ["src"]
include = ["native"]
links = [
"native/glue.cpp", # C++, built with the C++ compiler
]
cflags = ["-DGLUE_BASE=40"]
[target.linux]
links = ["m"]
[target.windows]
links = ["ws2_32"]