import "abi.h" link "abi.c" fn pairTimes(Pair p, int k) -> Pair { return Pair(a: p.a * k, b: p.b + k) } fn flip(Vec2 v) -> Vec2 { return Vec2(x: v.y, y: v.x * 10) } fn main() { print(vec2_add(Vec2(1.5, 2), Vec2(x: 0.5, y: 3))) print(vec3_scale(Vec3(1, 2, 3), 2)) print(color_invert(Color(r: 10, g: 20, b: 30, a: 255))) print(mixed_bump(Mixed(d: 1.25, i: 41))) print(pair_swap(Pair(1, 2))) big := big_sum(Big(1, 2, 3), Big(10, 20, 30)) print(big, big_total(big)) Named n n.name[0] = 'h' n.name[1] = 'i' n.count = 5 print(named_len(n), n.name.len) s := sprite_move(Sprite(pos: Vec2(1, 1), color: Color(1, 2, 3, 4)), 2.5) print(s) v := Vec2(1, 0) print(many(v, v, v, v, v, v, v, v, Vec2(2, 3), Pair(1, 0), Pair(0, 2), Pair(3, 0), Pair(0, 4))) print(apply_pair(addr(pairTimes), Pair(2, 3), 5)) print(apply_vec(addr(flip), Vec2(1, 2))) second := Item(value: 2, next: null) first := Item(value: 1, next: addr(second)) print(item_sum(addr(first))) }