// const, if as a value, min/max/abs/clamp, import a/b and import x as y, """ text import ui/button import path as p import ui/button as b2 const W = 640 const H = W / 2 const f32 G = 9.8 const TITLE = "Game " + "One" const NEG = -W fn main() { print(W, H, G, TITLE, NEG, button.SIZE) bt := button.make("ok") button.Button other print(bt.label, bt.w, other.w, b2.make("x").w) print(p.base("/a/b.txt")) x := 7 v := if x > 5 { "big" } else if x > 2 { "mid" } else { "small" } f32 s = if x > 5 { 1.5 } else { 0.5 } print(v, s, if x == 7 { x * 2 } else { 0 }) print(min(3, 9), max(2.5, 1), abs(-4), abs(-2.5), clamp(15, 0, 10), clamp(-3, 0, 10), min(5, 2, 8)) f32 sp = 2.0 print(clamp(sp * 3.0, 0.0, 5.0), max(u8(3), u8(200))) shader := """ #version 330 void main() { gl_Position = vec4(0.0); } """ print(shader) print("""one "quoted" line""") }