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- fNxM / iNxM / uNxM up to 512 bits, as LLVM vectors (<8 x float>): LLVM picks SSE, AVX2, AVX-512 or NEON for them - f32x8(x) in every lane, f32x8(a, ..., h), f32x8(list, i) loads, f32x8(i32x8 v) converts - + - * / and the bit operators lane by lane, with a plain number on either side counting for every lane; v[i], v[i] = x, v.len, == / != (every lane), print and str - methods: sum min max dot abs sqrt floor ceil round fma store; min/max/abs/clamp lane by lane - wide vectors (and structs holding them) are loaded and stored with align 16, what malloc and the stack give - --cpu <name> (and cpu = "..." in finch.toml): native, x86-64-v3, apple-m1, ... - debug info shows vectors; the language server completes their methods; Kate and VS Code highlight them - f32 x = -1.5 works: a minus in front of a float written in the code keeps it such a number Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Psc42moPLwP43Cmb9oZqSR
15 lines
783 B
Text
15 lines
783 B
Text
f32x4(1.5, 2.5, 3.5, 4.5) f32x4(2, 4, 6, 8) f32x4(9, 8, 7, 6) f32x4(-1, -2, -3, -4)
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10 1 4 30 4
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f32x4(1, 2, 3, 4) f32x4(2, -2, 3, -0) f32x4(1, 1, 1, 1) f32x4(2, 2, 2, 2)
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f32x4(1, 2, 3, 4) f32x4(1, 2, 2.5, 2.5) f32x4(2, 2, 3, 4) f32x4(1.5, 2, 3, 3.5)
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9 4 f32x4(9, 2, 3, 4)
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true false
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i32x8(2, 5, 8, 11, 14, 17, 20, 23) i32x8(4, 8, 12, 16, 20, 24, 28, 32) i32x8(1, 0, 1, 0, 1, 0, 1, 0) i32x8(-2, -3, -4, -5, -6, -7, -8, -9) 36 8
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f32x8(0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4) i32x8(2, 2, 2, 2, 2, 2, 2, 2) i16x8(1, 2, 3, 4, 5, 6, 7, 8) 128
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i32x4(3, 3, 7, 0) 5
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f32x8(4, 5, 6, 7, 8, 9, 10, 11)
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[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 40, 50, 60, 70, 80, 90, 100, 110]
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49706
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Particle(pos: f32x8(3, 3, 3, 3, 3, 3, 3, 0.5), id: 7)
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[f64x4(1, 2, 3, 4), f64x4(1, 4, 9, 16)] 18
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i64x2(2199023255552, -10)
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