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- finch.toml: name, entry, paths, include, links, libdirs, cflags, ldflags, and [target.windows] etc.;
finch run / build / test with no file use its entry
- import thread: spawn, join, mutex, cpus; atomic_add/sub/load/store/swap/cas built in
- finch fmt [--check]: indentation by { }, trailing spaces, empty lines; also as LSP formatting
- link "x.cpp" (or in finch.toml): built with the C++ compiler, which then links (FINCH_CXX)
- #define RAYWHITE (Color){ 245, 245, 245, 255 } imports as a Color
- push(body) where push takes ptr[Body]: the same as push(addr(body))
- --target android (NDK clang from ANDROID_NDK_HOME, -llog)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016GzNP6r8dg6WDxUVZy8wjL
14 lines
313 B
TOML
14 lines
313 B
TOML
# a project: finch run / build / test here need no file and no flags
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name = "mygame"
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entry = "src/main.fch"
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paths = ["src"]
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include = ["native"]
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links = [
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"native/glue.cpp", # C++, built with the C++ compiler
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]
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cflags = ["-DGLUE_BASE=40"]
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[target.linux]
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links = ["m"]
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[target.windows]
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links = ["ws2_32"]
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