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enum Shape { Circle(float), Rect(float, float), Point }; Shape.Circle(2.0) makes one, match names the values
(Circle(r), _ to ignore), exhaustive like plain enums, printing shows Rect(2, 3.5). Underneath it is a struct (tag +
every variant's values), so copying, freeing, methods and valgrind-cleanliness come with it. Also: stray note files removed.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015f73FesGZGYPkmDvUcj6QX
38 lines
809 B
Text
38 lines
809 B
Text
enum Shape {
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Circle(float)
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Rect(float, float)
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Named(str, []int)
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Point
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}
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fn Shape.area() -> float {
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return match self {
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Circle(r) -> 3.0 * r * r
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Rect(w, h) -> w * h
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Named(_, sizes) -> float(sizes.len)
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Point -> 0.0
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}
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}
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fn describe(Shape s) -> str {
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match s {
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Shape.Circle(r) -> return "circle " + str(r)
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Shape.Named(name, _) -> return "named " + name
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else -> return "other"
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}
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}
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fn main() {
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shapes := [Shape.Circle(2.0), Shape.Rect(2.0, 3.5), Shape.Named("tri", [1, 2, 3]), Shape.Point]
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for s in shapes {
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print(s, s.area(), describe(s))
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}
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copy := shapes[2]
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shapes.clear()
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print(copy)
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p := Shape.Point
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match p {
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Point -> print("a point")
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else -> print("no")
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}
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}
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