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.fn is already used by other tools (e.g. Fennel). Modules are now looked up as name.fch; a leftover name.fn gets a clear message telling you to rename it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
34 lines
1 KiB
Text
34 lines
1 KiB
Text
import "abi.h"
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link "abi.c"
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fn pairTimes(Pair p, int k) -> Pair {
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return Pair(a: p.a * k, b: p.b + k)
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}
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fn flip(Vec2 v) -> Vec2 {
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return Vec2(x: v.y, y: v.x * 10)
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}
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fn main() {
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print(vec2_add(Vec2(1.5, 2), Vec2(x: 0.5, y: 3)))
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print(vec3_scale(Vec3(1, 2, 3), 2))
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print(color_invert(Color(r: 10, g: 20, b: 30, a: 255)))
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print(mixed_bump(Mixed(d: 1.25, i: 41)))
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print(pair_swap(Pair(1, 2)))
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big := big_sum(Big(1, 2, 3), Big(10, 20, 30))
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print(big, big_total(big))
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Named n
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n.name[0] = 'h'
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n.name[1] = 'i'
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n.count = 5
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print(named_len(n), n.name.len)
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s := sprite_move(Sprite(pos: Vec2(1, 1), color: Color(1, 2, 3, 4)), 2.5)
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print(s)
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v := Vec2(1, 0)
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print(many(v, v, v, v, v, v, v, v, Vec2(2, 3), Pair(1, 0), Pair(0, 2), Pair(3, 0), Pair(0, 4)))
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print(apply_pair(addr(pairTimes), Pair(2, 3), 5))
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print(apply_vec(addr(flip), Vec2(1, 2)))
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second := Item(value: 2, next: null)
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first := Item(value: 1, next: addr(second))
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print(item_sum(addr(first)))
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}
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