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- const NAME = value (numbers, text, other constants; typed: const f32 G = 9.8), also module.NAME
- x := if c { a } else { b }
- """ ... """: the closing quotes' indentation goes from every line
- min, max, abs, clamp for any numbers, unless your own function has the name
- import ui/button (a module in a folder), import path as p
- fs: read_bytes, write_bytes, exists, is_dir, mkdir (with parents), list, remove_dir, data_dir(app)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016GzNP6r8dg6WDxUVZy8wjL
33 lines
948 B
Text
33 lines
948 B
Text
// const, if as a value, min/max/abs/clamp, import a/b and import x as y, """ text
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import ui/button
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import path as p
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import ui/button as b2
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const W = 640
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const H = W / 2
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const f32 G = 9.8
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const TITLE = "Game " + "One"
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const NEG = -W
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fn main() {
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print(W, H, G, TITLE, NEG, button.SIZE)
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bt := button.make("ok")
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button.Button other
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print(bt.label, bt.w, other.w, b2.make("x").w)
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print(p.base("/a/b.txt"))
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x := 7
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v := if x > 5 { "big" } else if x > 2 { "mid" } else { "small" }
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f32 s = if x > 5 { 1.5 } else { 0.5 }
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print(v, s, if x == 7 { x * 2 } else { 0 })
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print(min(3, 9), max(2.5, 1), abs(-4), abs(-2.5), clamp(15, 0, 10), clamp(-3, 0, 10), min(5, 2, 8))
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f32 sp = 2.0
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print(clamp(sp * 3.0, 0.0, 5.0), max(u8(3), u8(200)))
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shader := """
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#version 330
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void main() {
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gl_Position = vec4(0.0);
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}
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"""
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print(shader)
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print("""one "quoted" line""")
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}
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