Spin / screw: an outline or open surface turned round X, Y or Z (its own origin or the world's), any angle, rising for a screw; tests (Pappus, cone, screw)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Nexoniarz 2026-10-21 00:51:43 +02:00
commit 1a09c17155
4 changed files with 131 additions and 1 deletions

View file

@ -586,6 +586,11 @@ public:
static keel::Cmd text("fry_text", [](const keel::Args& a) {
if (a.size() > 1) std::snprintf(self->textBuf_, sizeof self->textBuf_, "%s", a[1].c_str()), self->addText();
}, "Fry3DX: add text as a shape");
static keel::Cmd spinCmd("fry_spin", [](const keel::Args& a) { // fry_spin degrees steps [rise_mm] [world]
if (a.size() > 2) self->spinDegrees_ = std::stof(a[1]), self->spinSteps_ = std::stoi(a[2]);
self->spinRise_ = a.size() > 3 ? std::stof(a[3]) / 1000 : 0.0f, self->spinWorld_ = a.size() > 4 && a[4] == "world";
self->spinSelected();
}, "Fry3DX: spin the picked shape round Z: degrees steps [rise mm] [world]");
static keel::Cmd about("fry_about", [](const keel::Args&) { self->showAbout_ = true; }, "Fry3DX: show the About window");
static keel::Cmd plugins("fry_plugins", [](const keel::Args& a) {
if (a.size() > 1 && a[1] == "reload") self->loadPlugins();
@ -715,6 +720,7 @@ public:
thickenWindow();
textWindow();
printSizeWindow();
spinWindow();
pushWindow();
saveQuestion();
recoverWindow();
@ -3805,6 +3811,60 @@ private:
if (glm::length(hi - lo) > 0) frameSelected();
}
// ── Spin: an outline turned round an axis (a vase, a wheel, a ring), or a screw ──
bool showSpin_ = false, spinWorld_ = false, spinKeep_ = false;
int spinAxis_ = 2, spinSteps_ = 48;
float spinDegrees_ = 360.0f, spinRise_ = 0.0f;
void spinWindow() {
if (!showSpin_) return;
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
if (!ImGui::Begin("Spin", &showSpin_, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDocking)) return ImGui::End();
const float w = 300;
ImGui::PushTextWrapPos(w);
ImGui::TextUnformatted("The picked shape turned round an axis: draw half a vase's outline beside it, spin it all the way round. Its open edges become the walls.");
ImGui::PopTextWrapPos();
ImGui::SetNextItemWidth(w);
ImGui::Combo("##axis", &spinAxis_, "Round X (across)\0Round Y (deep)\0Round Z (up)\0");
ImGui::SetNextItemWidth(w);
int where = spinWorld_;
if (ImGui::Combo("##where", &where, "Through the shape's own origin\0Through the middle of the world\0")) spinWorld_ = where;
ImGui::SetNextItemWidth(w);
ImGui::DragFloat("##deg", &spinDegrees_, 1.0f, -3600, 3600, "%.0f degrees");
ImGui::SetNextItemWidth(w);
ImGui::DragInt("##steps", &spinSteps_, 0.5f, 3, 512, "%d steps");
float mm = spinRise_ * 1000;
ImGui::SetNextItemWidth(w);
if (ImGui::DragFloat("##rise", &mm, 0.5f, -1e5f, 1e5f, mm == 0 ? "no rise (a spin)" : "rises %.1f mm (a screw)")) spinRise_ = mm / 1000;
ImGui::Checkbox("Keep the outline too", &spinKeep_);
pushAccent();
if (ImGui::Button("Spin it", ImVec2(w, 0))) spinSelected();
popAccent();
ImGui::End();
}
void spinSelected() {
Object* o = find(active_);
if (!o || !selected_.count(o->id)) return say("Pick the shape to spin first");
if (o->locked) return say(o->name + " is locked");
if (checkForPrint(shownMesh(*o)).openEdges == 0)
return say("Spin turns an outline or an open surface (a drawn shape, half a vase's side): this one is closed all round");
if (mode_ == Mode::Edit) leaveEdit();
pushUndo();
Mesh world = shownMesh(*o);
transform(world, objectMatrix(*o));
glm::vec3 axis(0.0f);
axis[spinAxis_] = 1.0f;
Mesh m = fry::spin(world, spinWorld_ ? glm::vec3(0.0f) : o->position, axis, spinDegrees_, spinSteps_, spinRise_);
if (m.faces.empty()) return takeBack(), say("Nothing to spin");
transform(m, glm::translate(glm::mat4(1.0f), -o->position));
Object& made = spinKeep_ ? addObject(o->name + " spun", Mesh{}) : *o;
if (spinKeep_) made.position = find(active_)->position, made.color = find(active_)->color;
made.mesh = std::move(m), made.rotation = glm::quat(1, 0, 0, 0), made.scale = glm::vec3(1.0f);
made.mirror = 0, made.round = 0, made.smoothLevels = 0; // (spun as it showed: its finish is in the shape now)
handMade(made), touched(made.id);
selected_ = {made.id}, active_ = made.id;
say(std::format("Spun {:.0f} degrees{}: {} faces", spinDegrees_, spinRise_ != 0 ? std::format(", rising {:.1f} mm", spinRise_ * 1000) : "", made.mesh.faces.size()));
}
// ── Text as a shape ──
bool showText_ = false;
char textBuf_[512] = "Fry3DX";
@ -7763,7 +7823,7 @@ private:
}
// ── (being made) ──
bool showSpin_ = false, showPrintSize_ = false, liveMirror_ = false;
bool showPrintSize_ = false, liveMirror_ = false;
void repairSelected() {}
void startSlide() {}