Scripts kept in the .fry (the Script panel lists the file's scripts: new, examples, open, duplicate, remove, rename); your own materials (Save its look as a material, kept for every file; fry.material in scripts); plug-ins: scripts in the plug-ins folder that stay loaded and add menu commands with settings (fry.command, fry.plugin), a Plug-ins window, three that come with it (stairs, scatter, more materials); a new About window; tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Nexoniarz 2026-10-20 19:01:07 +02:00
commit 3bcd50033d
12 changed files with 969 additions and 93 deletions

View file

@ -3,5 +3,5 @@ target_link_libraries(mesh_test PRIVATE fry_core)
add_test(NAME mesh_test COMMAND mesh_test WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
add_executable(script_test script_test.cpp)
target_link_libraries(script_test PRIVATE fry_script)
target_compile_definitions(script_test PRIVATE FRY_SCRIPTS_DIR="${PROJECT_SOURCE_DIR}/content/Fry3DX/scripts")
target_compile_definitions(script_test PRIVATE FRY_SCRIPTS_DIR="${PROJECT_SOURCE_DIR}/content/Fry3DX/scripts" FRY_PLUGINS_DIR="${PROJECT_SOURCE_DIR}/content/Fry3DX/plugins")
add_test(NAME script_test COMMAND script_test)