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Scripts kept in the .fry (the Script panel lists the file's scripts: new, examples, open, duplicate, remove, rename); your own materials (Save its look as a material, kept for every file; fry.material in scripts); plug-ins: scripts in the plug-ins folder that stay loaded and add menu commands with settings (fry.command, fry.plugin), a Plug-ins window, three that come with it (stairs, scatter, more materials); a new About window; tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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12 changed files with 969 additions and 93 deletions
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@ -3,5 +3,5 @@ target_link_libraries(mesh_test PRIVATE fry_core)
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add_test(NAME mesh_test COMMAND mesh_test WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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add_executable(script_test script_test.cpp)
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target_link_libraries(script_test PRIVATE fry_script)
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target_compile_definitions(script_test PRIVATE FRY_SCRIPTS_DIR="${PROJECT_SOURCE_DIR}/content/Fry3DX/scripts")
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target_compile_definitions(script_test PRIVATE FRY_SCRIPTS_DIR="${PROJECT_SOURCE_DIR}/content/Fry3DX/scripts" FRY_PLUGINS_DIR="${PROJECT_SOURCE_DIR}/content/Fry3DX/plugins")
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add_test(NAME script_test COMMAND script_test)
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