mirror of
https://github.com/Nexoniarz/Fry3DX.git
synced 2026-11-03 04:24:26 +00:00
Scripts kept in the .fry (the Script panel lists the file's scripts: new, examples, open, duplicate, remove, rename); your own materials (Save its look as a material, kept for every file; fry.material in scripts); plug-ins: scripts in the plug-ins folder that stay loaded and add menu commands with settings (fry.command, fry.plugin), a Plug-ins window, three that come with it (stairs, scatter, more materials); a new About window; tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
ffaa5e8001
commit
3bcd50033d
12 changed files with 969 additions and 93 deletions
|
|
@ -2,6 +2,7 @@
|
|||
// errors with their line, and an endless loop is stopped.
|
||||
#include "script.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
|
@ -67,6 +68,83 @@ int main() {
|
|||
r = runScript(host, "fry.clear()");
|
||||
CHECK(r.ok && scene.objects.empty() && active == 0 && selected.empty(), "clear");
|
||||
|
||||
{ // Your own materials: from a script, found by name (any case), and as text and back.
|
||||
clearOwnMaterials("mats.lua");
|
||||
r = runScript(host, "fry.material{name = 'Teal Plastic', color = '#1f9a96', rough = 0.35}\nlocal o = fry.add('cube')\no.material = 'teal plastic'", "mats.lua");
|
||||
CHECK(r.ok && findMaterial("teal plastic") && std::abs(scene.objects.back().rough - 0.35f) < 1e-4f && scene.objects.back().color.g > 0.5f,
|
||||
"fry.material, then o.material (%s)", r.error.c_str());
|
||||
CHECK(findMaterial("teal plastic")->from == "mats.lua", "it says which script made it");
|
||||
r = runScript(host, "fry.material{name = 'Gold', color = '#ffffff'}");
|
||||
CHECK(!r.ok, "not one of Fry3DX's own names");
|
||||
addOwnMaterial({"", "Mine \"quoted\"", {0.1f, 0.2f, 0.3f}, 0.5f, 0.25f, true, ""});
|
||||
const std::string text = ownMaterialsText();
|
||||
removeOwnMaterial(materialId("Mine \"quoted\""));
|
||||
CHECK(!findMaterial(materialId("Mine \"quoted\"")), "removed");
|
||||
parseOwnMaterials(text);
|
||||
const MaterialPreset* m = findMaterial(materialId("Mine \"quoted\""));
|
||||
CHECK(m && m->keepColor && std::abs(m->metal - 0.5f) < 1e-4f && text.find("Teal") == std::string::npos, "the picker's own as text and back (only those)");
|
||||
clearOwnMaterials("mats.lua");
|
||||
CHECK(!findMaterial("teal plastic"), "a script's materials cleared");
|
||||
}
|
||||
{ // A plug-in: loaded once, its commands run later (with their settings), its errors taken back.
|
||||
Plugin p("stairs_and_such.lua");
|
||||
Scene scratch;
|
||||
ScriptHost load{&scratch, &selected, &active, {}, {}, 2.0};
|
||||
std::string error;
|
||||
const bool ok = p.load(load, R"(
|
||||
fry.plugin{name = "Boxes", about = "Rows of boxes"}
|
||||
local made = 0
|
||||
fry.command{name = "Row", menu = "add", settings = {{"count", 3}, {"gap", 1.5}}, run = function(s)
|
||||
for i = 1, s.count do fry.add("cube").position = {i * s.gap, 0, 0} end
|
||||
made = made + 1
|
||||
print("made " .. made)
|
||||
end}
|
||||
fry.command{name = "Broken", run = function() fry.add("cube"); error("no") end}
|
||||
fry.add("sphere") -- (loading touches only its own scratch scene)
|
||||
)", &error);
|
||||
CHECK(ok && p.name == "Boxes" && p.about == "Rows of boxes" && p.commands.size() == 2 && p.commands[0].menu == "add" && p.commands[1].menu == "script" &&
|
||||
p.commands[0].settings.size() == 2 && p.commands[0].settings[1].second == 1.5,
|
||||
"a plug-in loads and registers its commands (%s)", error.c_str());
|
||||
Scene s2;
|
||||
out.clear();
|
||||
ScriptHost h{&s2, &selected, &active, [&](const std::string& t) { out += t + "\n"; }, {}, 2.0};
|
||||
r = p.run(h, 0, {4, 2});
|
||||
r = p.run(h, 0, {1, 2});
|
||||
CHECK(r.ok && s2.objects.size() == 5 && std::abs(s2.objects[3].position.x - 8.0f) < 1e-4f && out.find("made 2") != std::string::npos,
|
||||
"its command runs with the settings, and keeps its state between runs (%s)", r.error.c_str());
|
||||
r = p.run(h, 1, {});
|
||||
CHECK(!r.ok && r.error.find("no") != std::string::npos, "an error in a command comes back");
|
||||
r = runScript(host, "fry.command{name = 'x', run = function() end}");
|
||||
CHECK(!r.ok && r.error.find("plug-ins") != std::string::npos, "fry.command only in plug-ins");
|
||||
Plugin bad("bad.lua");
|
||||
CHECK(!bad.load(load, "fry.command{name = 'x'}", &error) && bad.commands.empty(), "a command with no run: it doesn't load");
|
||||
}
|
||||
// The plug-ins that come with it load.
|
||||
for (const auto& e : std::filesystem::directory_iterator(FRY_PLUGINS_DIR)) {
|
||||
std::ifstream in(e.path());
|
||||
const std::string code((std::istreambuf_iterator<char>(in)), {});
|
||||
Plugin p(e.path().filename().string());
|
||||
Scene fresh;
|
||||
std::set<uint32_t> sel;
|
||||
uint32_t act = 0;
|
||||
ScriptHost h{&fresh, &sel, &act, {}, {}, 20.0};
|
||||
std::string error;
|
||||
const bool ok = p.load(h, code, &error);
|
||||
bool ran = true;
|
||||
for (size_t c = 0; c < p.commands.size(); ++c) {
|
||||
Scene s;
|
||||
s.objects.push_back(Object{});
|
||||
s.objects.back().id = s.nextId++, s.objects.back().name = "Rock", s.objects.back().mesh = makeCube();
|
||||
std::set<uint32_t> picked{s.objects.back().id};
|
||||
uint32_t last = s.objects.back().id;
|
||||
ScriptHost run{&s, &picked, &last, {}, {}, 20.0};
|
||||
const ScriptResult rr = p.run(run, c, {});
|
||||
if (!rr.ok || s.objects.size() < 2) ran = false, error = p.commands[c].name + ": " + rr.error;
|
||||
}
|
||||
CHECK(ok && ran, "plug-in %s (%zu commands) %s", e.path().filename().string().c_str(), p.commands.size(), error.c_str());
|
||||
clearOwnMaterials(e.path().filename().string());
|
||||
}
|
||||
|
||||
// The examples that come with it all run.
|
||||
for (const auto& e : std::filesystem::directory_iterator(FRY_SCRIPTS_DIR)) {
|
||||
std::ifstream in(e.path());
|
||||
|
|
|
|||
Loading…
Reference in a new issue