mirror of
https://github.com/Nexoniarz/Fry3DX.git
synced 2026-11-03 04:24:26 +00:00
Vulkan: a compute shader the driver can't build is left out, not a crash
The Galaxy S22 (Xclipse 920) says it has ray queries but can't build the ray-traced light and fog shaders; Fry3DX crashed on start there. Android builds use a current glslc (not the NDK's 2022 one). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
This commit is contained in:
parent
39a11e401e
commit
5d4ff6338a
3 changed files with 20 additions and 11 deletions
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
|
|
@ -62,7 +62,7 @@ jobs:
|
|||
- name: SDK
|
||||
run: |
|
||||
yes | "$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" "ndk;27.2.12479018" "build-tools;35.0.0" "platforms;android-35" > /dev/null
|
||||
sudo apt-get install -y ninja-build
|
||||
sudo apt-get install -y ninja-build glslc
|
||||
- name: Build
|
||||
env:
|
||||
ANDROID_NDK_ROOT: ${{ env.ANDROID_HOME }}/ndk/27.2.12479018
|
||||
|
|
|
|||
Loading…
Reference in a new issue