OpenGL ES 3.0 for phones without Vulkan; the old-GPU renderer draws the grid; site fonts

- Android: Vulkan 1.3 if the phone has it, else OpenGL ES 3.0 (the
  fallback renderer, which now also runs on ES); the APK no longer
  needs Vulkan to install
- The fallback renderer draws sprites and streaks: the grid and axes
- The website ships its fonts (Inter, JetBrains Mono): no more falling
  back to whatever the visitor has
- Android: link the log library (GitHub's build)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
This commit is contained in:
Nexoniarz 2026-10-19 22:22:55 +02:00
commit 5e84ef0e13
13 changed files with 348 additions and 53 deletions

View file

@ -16,6 +16,9 @@ add_custom_target(keel_version COMMAND ${CMAKE_COMMAND} -DSRC=${PROJECT_SOURCE_D
add_dependencies(keel keel_version)
target_include_directories(keel PRIVATE ${CMAKE_BINARY_DIR}/generated)
target_link_libraries(keel PRIVATE stb miniaudio opusfile)
if(ANDROID)
target_link_libraries(keel PUBLIC log) # logcat
endif()
target_link_libraries(keel PUBLIC zstd_seekable glm::glm yapf SDL3::SDL3 volk vk-bootstrap::vk-bootstrap GPUOpen::VulkanMemoryAllocator imgui)
target_compile_definitions(keel PUBLIC GLM_FORCE_DEPTH_ZERO_TO_ONE GLM_ENABLE_EXPERIMENTAL VK_NO_PROTOTYPES)
keel_add_shaders(keel shaders/box.vert shaders/box.frag shaders/mesh.vert shaders/mesh.frag shaders/depth.frag shaders/cull.comp shaders/froxel.comp shaders/froxel_rt.comp shaders/gi.comp shaders/skinned.vert