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Scripting: Lua 5.4 with a fry library (shapes, own meshes, lathe, extrude, add/subtract/overlap, points, the look); a Script panel (F5 / Ctrl+Enter runs, one undo step, an error takes it all back), Script menu, example scripts, fry_run; tests run every example
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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04c8985374
commit
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14 changed files with 1220 additions and 3 deletions
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@ -4,6 +4,9 @@ add_library(fry_core STATIC mesh.cpp tools.cpp cut.cpp uv.cpp image.cpp sticker.
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target_include_directories(fry_core PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(fry_core PUBLIC glm::glm libzstd_static)
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target_compile_definitions(fry_core PUBLIC GLM_ENABLE_EXPERIMENTAL)
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# Scripts (Lua) that build and change the scene: also without a window, for the tests.
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add_library(fry_script STATIC script.cpp)
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target_link_libraries(fry_script PUBLIC fry_core PRIVATE lua)
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if(ANDROID) # SDL's Java side loads the app as libmain.so and calls its (SDL_)main
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add_library(fry3dx SHARED app.cpp icons.cpp)
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@ -16,9 +19,9 @@ if(WIN32) # a window program (no console window), with its icon
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set_target_properties(fry3dx PROPERTIES WIN32_EXECUTABLE ON)
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target_link_options(fry3dx PRIVATE /ENTRY:mainCRTStartup)
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endif()
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target_link_libraries(fry3dx PRIVATE fry_core keel stb)
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target_link_libraries(fry3dx PRIVATE fry_core fry_script keel stb)
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add_dependencies(fry3dx content)
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foreach(t fry_core fry3dx)
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foreach(t fry_core fry_script fry3dx)
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if(MSVC)
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target_compile_options(${t} PRIVATE /W3)
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else()
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