mirror of
https://github.com/Nexoniarz/Fry3DX.git
synced 2026-11-03 04:24:26 +00:00
Camera: fly or orbit (View > Camera, Shift+C, kept): orbiting turns round what you look at on a right drag and the wheel zooms; the hints follow it; the site's 0.8 (getting round, smoother); fry_where for trying it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
415f8fa352
commit
d313a9452a
7 changed files with 31 additions and 7 deletions
|
|
@ -105,7 +105,9 @@ Five tabs along the top: **Model**, **Paint**, **Layout**, **Render**, **Print**
|
|||
- **Getting round**, as in games, Unreal or Unity: right drag turns the camera where it stands,
|
||||
and while it's held W A S D move where you look (Q / E: down, up). The **arrow keys** move any
|
||||
time (Page Up / Down: down and up), the **wheel** goes forward and back, **Shift + wheel** sets
|
||||
how fast it all goes. Alt + right drag orbits round what's picked; middle drag pans.
|
||||
how fast it all goes. Alt + right drag orbits round what's picked; middle drag pans. Rather
|
||||
orbit, as in Blender? **Shift+C** (or View > Camera) switches: right drag turns round what you
|
||||
look at and the wheel zooms.
|
||||
- **Solid** view for modelling, **Rendered** with a real sky, sun and soft shadows (Z). Wireframe
|
||||
(Shift+Z), X-ray (Alt+Z). The Render tab: the sun, sky, ground, brightness, shadows, glow;
|
||||
F12 saves a picture of just the view.
|
||||
|
|
|
|||
Loading…
Reference in a new issue