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Getting round: the wheel closes in on what's under the mouse (an object, the ground; the sky: on that way), the whole camera with it, so far from everything it no longer creeps at a spot in the air; arrow keys move along the ground, Page Up / Down up and down (a flat view: closer, further), Shift faster; fry_hold and fry_wheel to try them; crash dumps and a.out out of the repository and ignored
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -102,6 +102,8 @@ Five tabs along the top: **Model**, **Paint**, **Layout**, **Render**, **Print**
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- **Layout tab**: move, turn and size the flat frames of the surface yourself; the paint follows.
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**Seeing it**
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- **Getting round**: right drag orbits, middle drag pans, the wheel goes towards what's under the
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mouse; the **arrow keys** move you along the ground (Page Up / Down: up and down, Shift: faster).
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- **Solid** view for modelling, **Rendered** with a real sky, sun and soft shadows (Z). Wireframe
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(Shift+Z), X-ray (Alt+Z). The Render tab: the sun, sky, ground, brightness, shadows, glow;
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F12 saves a picture of just the view.
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