Getting round: the wheel closes in on what's under the mouse (an object, the ground; the sky: on that way), the whole camera with it, so far from everything it no longer creeps at a spot in the air; arrow keys move along the ground, Page Up / Down up and down (a flat view: closer, further), Shift faster; fry_hold and fry_wheel to try them; crash dumps and a.out out of the repository and ignored

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Nexoniarz 2026-10-21 09:19:13 +02:00
commit de749dba11
13 changed files with 54 additions and 4 deletions

View file

@ -102,6 +102,8 @@ Five tabs along the top: **Model**, **Paint**, **Layout**, **Render**, **Print**
- **Layout tab**: move, turn and size the flat frames of the surface yourself; the paint follows.
**Seeing it**
- **Getting round**: right drag orbits, middle drag pans, the wheel goes towards what's under the
mouse; the **arrow keys** move you along the ground (Page Up / Down: up and down, Shift: faster).
- **Solid** view for modelling, **Rendered** with a real sky, sun and soft shadows (Z). Wireframe
(Shift+Z), X-ray (Alt+Z). The Render tab: the sun, sky, ground, brightness, shadows, glow;
F12 saves a picture of just the view.