Getting round: the wheel closes in on what's under the mouse (an object, the ground; the sky: on that way), the whole camera with it, so far from everything it no longer creeps at a spot in the air; arrow keys move along the ground, Page Up / Down up and down (a flat view: closer, further), Shift faster; fry_hold and fry_wheel to try them; crash dumps and a.out out of the repository and ignored

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Nexoniarz 2026-10-21 09:19:13 +02:00
commit de749dba11
13 changed files with 54 additions and 4 deletions

View file

@ -1463,6 +1463,7 @@ private:
int left = 0;
std::vector<double> ms;
} bench_;
std::vector<std::pair<ImGuiKey, int>> holding_; // (fry_hold: keys held down for that many more frames)
void benchStep();
void benchEnd(std::chrono::steady_clock::time_point began);