0.6: README and site for sculpting, materials, scripts and the Mac app (a macOS download); features regrouped; nothing wider than a phone on a phone

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Nexoniarz 2026-10-20 17:38:04 +02:00
commit e18c7f6bce
4 changed files with 45 additions and 14 deletions

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@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.25)
project(Fry3DX VERSION 0.5.0 LANGUAGES C CXX)
project(Fry3DX VERSION 0.6.0 LANGUAGES C CXX)
set(CMAKE_CXX_SCAN_FOR_MODULES OFF) # (no C++ modules; the scan can pick up a different clang than the NDK's)
if(UNIX AND NOT APPLE)
add_link_options(-rdynamic) # function names in crash reports

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@ -2,7 +2,7 @@
<h1 align="center">Fry3DX</h1>
<p align="center"><b>Frying 3D Extreme — a 3D modeller that does what you'd expect.</b><br>
Pick a tool, click, drag. On Windows, Linux and your phone.</p>
Pick a tool, click, drag. On Windows, macOS, Linux and your phone.</p>
<p align="center">
<a href="https://nexoniarz.github.io/Fry3DX/">Website</a> ·
<a href="https://github.com/Nexoniarz/Fry3DX/releases">Download</a> ·
@ -28,10 +28,12 @@ From [Releases](https://github.com/Nexoniarz/Fry3DX/releases):
| | |
|---|---|
| **Windows** (10 and 11, x64) | `Fry3DX-…-windows-x64.zip`: unpack, run `fry3dx.exe` |
| **macOS** (13.3 and newer, Apple silicon and Intel) | `Fry3DX-…-macos.zip`: unzip, open `Fry3DX.app` (the first time: right-click it, Open) |
| **Linux** (any distro from 2022 on, x64) | `Fry3DX-…-linux-x64.AppImage`: make it executable, run it. Or the `.tar.gz` |
| **Android** (8.0 and newer, 64-bit, Vulkan) | `Fry3DX-…-android-arm64.apk`: open it on the phone to install |
Needs a graphics card (or phone) with Vulkan; on a PC, OpenGL 4.6 works too.
Needs a graphics card (or phone) with Vulkan; on a PC, OpenGL 4.6 works too. On a Mac, Vulkan
comes inside the app (MoltenVK, on Metal), and OpenGL 4.1 is the fallback.
## What it does
@ -46,6 +48,8 @@ Five tabs along the top: **Model**, **Paint**, **Layout**, **Render**, **Print**
- **Move, turn, scale** (W, E, R): the arrows turn with the object. Scale keeps the other side
where it is; Shift scales both sides at once. Ctrl snaps.
- **Round, smooth, mirror** any object, changeable any time, baked in when you like.
- **Materials**: gold, chrome, steel, wood, ceramic, rubber and more, or how metal and rough it
is; shown in the view (Solid too), exported with it.
**Editing the shape** (Tab, or double-click)
- Points, edges, faces (1, 2, 3). Extrude (X), inset (I), round edges (B), loop cut (C), knife (K),
@ -63,6 +67,11 @@ Five tabs along the top: **Model**, **Paint**, **Layout**, **Render**, **Print**
- **Layers** with folders inside folders, drag and drop, hide and lock whole groups, and a button
on every row that brings the camera to it.
**Sculpting** (the Paint tab's other side: Tab)
- Raise, puff out, smooth, flatten, pinch and grab the surface (1 to 6); Ctrl goes the other way,
Shift smooths, X does the same on both sides. A shape with too few points is made finer first,
keeping its shape.
**Painting**
- Paint on the model or on its flat picture. **Paste any picture** (Ctrl+V): it goes on like a
sticker that bends over edges and corners; Enter locks it as a layer, clicking it in the
@ -79,9 +88,19 @@ Five tabs along the top: **Model**, **Paint**, **Layout**, **Render**, **Print**
sizes in millimetres, checks for holes and flipped faces with buttons that fix them, overhangs
in red, weight and filament, measuring, lay flat on a face, save 3MF or STL.
**Scripts** (the Script panel, F5)
- Lua with a `fry` library: add shapes and change their settings, combine them, move points by a
formula, sculpt, set the materials and the sun. One Ctrl+Z takes back all a script did; an error
takes it back itself. Examples in Script > Examples; the **?** button lists every function.
It can't reach anything outside the scene (no files, no programs).
**The look**: light or dark, or following the desktop (View > Appearance), in
[Niveus](https://github.com/Nexoniarz/niveus): keys that look like keys, fields set into the panel.
**Files**
- `.fry`: Fry3DX's own file, everything in one, packed small. **Autosave** in the background,
offered back after a crash; Save / Don't save / Cancel when closing.
offered back after a crash; Save / Don't save / Cancel when closing. Drop a `.fry`, a script or
a picture on the window to open it.
- **Export**: GLB, glTF, FBX (Blender, Unity, Unreal, Maya), OBJ, 3MF, STL, PLY.
**On a phone or tablet**: everything bigger, the side panels when you want them, a bar of big
@ -94,8 +113,8 @@ F1 in the app lists every key.
## Build it yourself
Everything it uses is downloaded while building; you need CMake 3.25+, Ninja, a C++20 compiler
(GCC 13+, Clang 17+ or clang-cl) and glslc (from shaderc or the Vulkan SDK). On NixOS,
`shell.nix` has it all.
(GCC 13+, Clang 17+, Xcode 15+ or clang-cl) and glslc (from shaderc or the Vulkan SDK). On NixOS,
`shell.nix` has it all; on a Mac, `brew install cmake ninja shaderc molten-vk`.
```sh
git clone https://github.com/Nexoniarz/Fry3DX.git && cd Fry3DX
@ -109,9 +128,10 @@ cmake --build build/debug --target check # the tests (after
| `debug`, `release` | for working on it |
| `portable` | a Linux build to hand out: SDL and the C++ library inside the program |
| `windows` | Windows, cross-built from Linux with clang-cl ([how](cmake/toolchains/windows-msvc.cmake)) |
| `macos-arm64`, `macos-x64` | `Fry3DX.app` for Apple silicon / Intel (both build on either Mac); `tools/package.py macos` joins them into one app |
| `android` | the Android library; `android/build_apk.py` makes the APK ([how](android/build_apk.py)) |
`tools/package.py` packs builds into the downloads (zip, tar.gz, AppImage). Pushing a tag
`tools/package.py` packs builds into the downloads (zip, tar.gz, AppImage, the Mac app). Pushing a tag
`v*` makes GitHub build all of them and put them in a release (`.github/workflows/build.yml`).
## What's where
@ -122,19 +142,22 @@ cmake --build build/debug --target check # the tests (after
| `src/mesh.*`, `tools.cpp`, `cut.cpp` | polygon meshes and the edits on them (tested without a window) |
| `src/boolean.cpp`, `modify.cpp` | combining shapes, thickness, joining flat faces |
| `src/shapes.*` | the shape library and starter models |
| `src/scene.*`, `package.cpp` | objects, folders, the `.fry` file |
| `src/scene.*`, `package.cpp` | objects, folders, materials, the `.fry` file |
| `src/sculpt.*` | the sculpting brushes |
| `src/script.*` | scripts: Lua and the `fry` library; examples in `content/Fry3DX/scripts/` |
| `src/export.cpp`, `print.cpp` | GLB/glTF/FBX/OBJ/3MF/STL/PLY, checks for printing |
| `src/uv.cpp`, `sticker.cpp`, `image.cpp` | flat layouts, stickers, pictures |
| `engine/` | window, Vulkan/OpenGL renderer, UI, files |
| `android/`, `tools/`, `.github/` | builds and packages |
| `docs/` | the website (GitHub Pages); its words are all in `docs/content.js` |
| `tests/` | `mesh_test` |
| `tests/` | `mesh_test`, `script_test` (every example script runs) |
## Coming
Sculpting, materials shown in the view, scripting; animation later.
Animation; textures for materials (wood grain, brushed metal); dynamic detail while sculpting.
## Licence
[Apache License 2.0](LICENSE). Copyright 2026 Nexoniarz.
Sky pictures: Poly Haven, CC0. DejaVu fonts: their own free licence (`engine/fonts/LICENSE` in builds).
Sky pictures: Poly Haven, CC0. Fonts: Instrument Sans and JetBrains Mono (SIL Open Font
License), DejaVu (its own free licence). Lua: MIT. MoltenVK (in the Mac app): Apache 2.0.

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@ -7,7 +7,7 @@ window.FRY = {
authorUrl: "https://github.com/Nexoniarz",
repo: "https://github.com/Nexoniarz/Fry3DX",
tagline: "A 3D modeller that does what you'd expect.",
intro: "Pick a tool, click, drag. Plain words instead of jargon, a toolbox like GIMP's, and the useful stuff from the big modellers without the hundred menus around it. On Windows, Linux and your phone.",
intro: "Pick a tool, click, drag. Plain words instead of jargon, a toolbox like GIMP's, and the useful stuff from the big modellers without the hundred menus around it. On Windows, macOS, Linux and your phone.",
releases: "https://github.com/Nexoniarz/Fry3DX/releases/latest",
why: {
@ -21,7 +21,7 @@ window.FRY = {
// The feature tabs, in order (each feature names its group).
featureGroups: [
{ id: "make", title: "Make" },
{ id: "paint", title: "Paint" },
{ id: "paint", title: "Paint & sculpt" },
{ id: "print", title: "Render & print" },
{ id: "work", title: "Work" },
],
@ -33,6 +33,8 @@ window.FRY = {
{ group: "make", icon: "points", title: "Real shape editing", text: "Points, edges and faces. Extrude, inset, round edges, loop cut, knife, merge. Shift+click picks a whole loop, Shift+Ctrl+click a ring." },
{ group: "make", icon: "hole", title: "Holes for screws and nuts", text: "Round, rectangle, triangle or hexagon. M2 to M8 screw and nut sizes ready, with a little room added so the print actually fits." },
{ group: "make", icon: "copies", title: "Copies and thickness", text: "Copies in a row or round in a circle. Make a surface thick, or a solid hollow with walls exactly as thick as you need." },
{ group: "paint", icon: "sculpt", title: "Sculpt it like clay", text: "Raise, puff out, smooth, flatten, pinch and grab the surface with a brush, the same on both sides if you like. A shape with too few points is made finer first, keeping its shape." },
{ group: "print", icon: "sphere", title: "Materials you can see", text: "Gold, chrome, brushed steel, wood, ceramic, rubber and more, or set how metal and rough it is yourself. Shown in the view, not only in the render, and exported with it." },
{ group: "paint", icon: "brush", title: "Paint and stickers", text: "Paint on the model or on its flat picture. Paste any picture (Ctrl+V) and it goes on like a sticker that bends over edges and corners." },
{ group: "paint", icon: "layout", title: "Layout tab", text: "Move, turn and size the flat frames of the surface by hand. The paint follows, so the model looks the same." },
{ group: "print", icon: "print", title: "Made for 3D printing", text: "Your printer's plate in the view, sizes in millimetres, checks for holes and flipped faces with fix buttons, overhangs shown red, weight and filament." },
@ -96,6 +98,7 @@ fry.frame()`,
downloads: [
{ os: "Windows", what: "10 and 11, 64-bit", file: "windows-x64.zip", how: "Unpack it, run fry3dx.exe." },
{ os: "macOS", what: "13.3 and newer, Apple silicon and Intel", file: "macos.zip", how: "Unzip it, open Fry3DX.app. The first time: right-click it and choose Open." },
{ os: "Linux", what: "any distro from 2022 on, 64-bit", file: "linux-x64.AppImage", how: "Make it executable, run it. A .tar.gz is there too." },
{ os: "Android", what: "8.0 and newer, 64-bit, Vulkan", file: "android-arm64.apk", how: "Open it on the phone to install (allow installing from your browser or files app)." },
],
@ -108,10 +111,11 @@ fry.frame()`,
"cmake --preset release && cmake --build build/release",
"build/release/bin/fry3dx",
],
needs: "Needs: CMake 3.25+, Ninja, a C++20 compiler (GCC 13+, Clang 17+) and glslc. Presets for Windows (cross-built) and Android are in the README.",
needs: "Needs: CMake 3.25+, Ninja, a C++20 compiler (GCC 13+, Clang 17+, Xcode 15+) and glslc. Presets for macOS, Windows (cross-built) and Android are in the README.",
},
versions: [
{ v: "0.6", date: "2026-10-20", items: ["Sculpting, scripts and a Mac app", "Sculpting: raise, puff out, smooth, flatten, pinch and grab", "Materials shown in the view, sixteen to start from", "Scripts: Lua and a Script panel, with examples", "macOS: one app for Apple silicon and Intel", "A new look (Niveus): light and dark, following the desktop", "A new logo", "Drop a file on the window to open it"] },
{ v: "0.5", date: "2026-10-19", items: ["Builds for Windows, Linux (AppImage) and Android", "A phone layout: big buttons, finger gestures, the phone's file picker", "Apache License 2.0"] },
{ v: "0.4", date: "2026-10-19", items: ["Combine objects: add, subtract, overlap", "Draw shapes onto other objects", "Copies in a row or circle, thicken and hollow", "FBX export", "Folders and groups in Layers, go-to buttons", "Shift scales both sides, Shift+click loops and rings", "A crash screen of its own"] },
{ v: "0.3", date: "2026-10-19", items: ["Stickers that bend over edges, picture layers", "Packed .fry files, autosave and recovery", "Layout tab, Print tab, 3MF / STL / OBJ / PLY / GLB export", "Hole tool: hexagon nut pockets, rectangles, outlines"] },

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@ -33,12 +33,16 @@ body { background: var(--nv-color-background); }
@media (min-width: 64rem) {
.hero { grid-template-columns: 5fr 7fr; gap: var(--nv-space-12); }
}
.hero > * { min-inline-size: 0; } /* (a grid's items may shrink below their content) */
.hero__copy {
display: flex;
flex-direction: column;
gap: var(--nv-space-5);
align-items: flex-start;
}
.hero__copy > .nv-badge { white-space: normal; max-inline-size: 100%; } /* (the newest version's line wraps on a phone) */
/* Tab rows wider than a phone scroll sideways instead of widening the page. */
.nv-nav-tabs { max-inline-size: 100%; overflow-x: auto; scrollbar-width: none; }
.hero__title { font-size: clamp(var(--nv-font-size-4xl), 5.5vw, var(--nv-font-size-5xl)); }
.hero__bed { padding: var(--nv-space-6); min-inline-size: 0; }
.app-window { max-inline-size: 100%; }