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Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
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engine/core/log.h
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engine/core/log.h
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#pragma once
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#include <format>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace keel::log {
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enum class Level { Info, Warn, Error };
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struct Line {
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Level level;
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std::string text;
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};
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void write(Level level, std::string_view text);
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// The last few thousand lines, for the console.
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const std::vector<Line>& history();
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void clearHistory();
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template <class... A> void info(std::format_string<A...> f, A&&... a) { write(Level::Info, std::format(f, std::forward<A>(a)...)); }
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template <class... A> void warn(std::format_string<A...> f, A&&... a) { write(Level::Warn, std::format(f, std::forward<A>(a)...)); }
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template <class... A> void error(std::format_string<A...> f, A&&... a) { write(Level::Error, std::format(f, std::forward<A>(a)...)); }
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} // namespace keel::log
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