Fry3DX 0.4: an easy 3D modeller

Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
This commit is contained in:
Nexoniarz 2026-10-19 21:18:35 +02:00
commit f3e8eca87b
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engine/core/pch.h Normal file
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#pragma once
// Precompiled for the engine's libraries (engine/CMakeLists.txt): the standard library and glm
// headers nearly every file pulls in, parsed once per library instead of once per file.
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <cstring>
#include <filesystem>
#include <format>
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>