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Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
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engine/crash.h
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engine/crash.h
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#pragma once
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// Crashes and freezes end on a crash screen instead of a frozen or vanished window: a crash
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// (segfault, abort, an uncaught exception) or a freeze (no frame for a while: the watchdog)
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// writes a report (what happened, a backtrace, the last log lines) to <pref>/crash.txt and
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// starts the program again as `-crashreport <file>`, which shows ":(" with what happened and
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// Restart / Copy report / Quit. Off under a debugger and with -nowatchdog (the watchdog only).
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#include <string>
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#include <vector>
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namespace keel::crash {
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// After the pref path is known; args: the command line, for Restart.
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void install(const std::string& prefPath, const std::vector<std::string>& args, bool watchdog);
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// Once a frame: the main loop is alive.
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void heartbeat();
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// While something on the main thread is slow on purpose (building, loading), the watchdog waits.
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struct Busy {
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explicit Busy(const char* what);
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~Busy();
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};
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// `-crashreport <file> [-- args]`: shows the crash screen and returns the exit code; -1 if the
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// command line isn't one.
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int runReporter(int argc, char** argv);
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} // namespace keel::crash
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