mirror of
https://github.com/Nexoniarz/Fry3DX.git
synced 2026-11-03 12:34:27 +00:00
Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
This commit is contained in:
commit
f3e8eca87b
135 changed files with 23423 additions and 0 deletions
11
engine/render/screenshot.h
Normal file
11
engine/render/screenshot.h
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace keel {
|
||||
// Writes RGBA8 pixels (row 0 at the top) to a PNG on a background thread; alpha is forced opaque.
|
||||
void saveScreenshot(std::string path, std::vector<uint8_t> rgba, uint32_t width, uint32_t height);
|
||||
// Blocks until screenshots still being written are done (before the process exits).
|
||||
void waitForScreenshots();
|
||||
} // namespace keel
|
||||
Loading…
Reference in a new issue