Fry3DX 0.4: an easy 3D modeller

Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
This commit is contained in:
Nexoniarz 2026-10-19 21:18:35 +02:00
commit f3e8eca87b
135 changed files with 23423 additions and 0 deletions

View file

@ -0,0 +1,16 @@
#ifndef KEEL_BACKEND_GLSL
#define KEEL_BACKEND_GLSL
// What every shader includes: textures and the push block, for the backend being built.
// Vulkan: bindless descriptor array + push constants. OpenGL 4.6: ARB_bindless_texture handles
// in storage buffers + a uniform block. Shader code only uses the names defined here.
#ifdef KEEL_GL
#include "backend_gl.glsl"
#else
#include "backend_vk.glsl"
#endif
float sunLight(vec3 n) {
const vec3 sun = normalize(vec3(0.4, 0.3, 0.85));
return 0.3 + 0.9 * max(dot(n, sun), 0.0);
}
#endif