Fry3DX 0.4: an easy 3D modeller

Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
This commit is contained in:
Nexoniarz 2026-10-19 21:18:35 +02:00
commit f3e8eca87b
135 changed files with 23423 additions and 0 deletions

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engine/shaders/box.frag Normal file
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#version 460
#include "backend.glsl"
PUSH_BLOCK {
mat4 viewProj;
vec4 center;
vec4 extents;
vec4 color;
} pc;
layout(location = 0) in vec3 v_normal;
layout(location = 1) in vec3 v_world;
layout(location = 0) out vec4 o_color;
void main() {
// World-space UVs: textures tile every 128 units regardless of box size.
vec3 n = abs(v_normal);
vec2 uv = (n.x > 0.5 ? v_world.yz : n.y > 0.5 ? v_world.xz : v_world.xy) / 128.0;
vec4 tex = sampleTex(uint(pc.center.w), uv);
o_color = vec4(pc.color.rgb * tex.rgb * sunLight(v_normal), 1.0);
}