Fry3DX 0.4: an easy 3D modeller

Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
This commit is contained in:
Nexoniarz 2026-10-19 21:18:35 +02:00
commit f3e8eca87b
135 changed files with 23423 additions and 0 deletions

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engine/shaders/mesh.vert Normal file
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#version 460
#include "model.glsl"
layout(location = 0) out vec3 v_normal;
layout(location = 1) out vec2 v_uv;
layout(location = 2) out vec2 v_lightmapUv;
layout(location = 3) out vec3 v_world;
void main() {
Vertex vx = VERTEX(VERTEX_ID);
mat4 model = DRAW.model;
vec4 world = model * vec4(vx.px, vx.py, vx.pz, 1.0);
v_normal = normalize(mat3(model) * vec3(vx.nx, vx.ny, vx.nz));
v_uv = vec2(vx.u, vx.v);
v_lightmapUv = vec2(vx.lu, vx.lv);
v_world = world.xyz;
gl_Position = pc.viewProj * world;
}