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Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
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engine/shaders/sky.vert
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engine/shaders/sky.vert
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#version 460
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// The sky: a full-screen triangle on the far plane, drawn where nothing else is (depth test
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// less-or-equal against the cleared 1.0).
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#include "backend.glsl"
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layout(location = 0) out vec2 v_ndc;
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void main() {
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vec2 uv = vec2((VERTEX_ID << 1) & 2, VERTEX_ID & 2);
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v_ndc = uv * 2.0 - 1.0;
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gl_Position = vec4(v_ndc, 1.0, 1.0);
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}
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