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Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
- Apache License 2.0 - Windows: cross-built with clang-cl (cmake --preset windows), a window program with its icon; Linux: a portable preset (SDL and the C++ library inside); Android: android/build_apk.py makes the APK - tools/package.py packs the downloads; a GitHub workflow builds all three and makes a release for a v* tag - A phone layout (fry_touch, on by default on Android): the UI drawn bigger, panels when asked for, a bar of big buttons, one finger to turn the view, two to move and pinch, a long press for a right-click; files through the phone's file picker - Settings and autosaves now in a Nexoniarz folder (copied over once) - README rewritten, the website shows the downloads and the phone Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
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40 changed files with 1180 additions and 158 deletions
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@ -1,11 +1,17 @@
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cmake_minimum_required(VERSION 3.25)
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project(Fry3DX VERSION 0.5.0 LANGUAGES C CXX)
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if(UNIX AND NOT APPLE)
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add_link_options(-rdynamic) # function names in crash reports
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endif()
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project(Fry3DX VERSION 0.1.0 LANGUAGES C CXX)
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# FRY_PORTABLE: a Linux build to hand out (runs on any distro as new as the one it's built on):
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# SDL and the C++ library inside the program.
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option(FRY_PORTABLE "Build SDL in and link the C++ runtime statically" OFF)
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if(FRY_PORTABLE AND UNIX AND NOT APPLE AND NOT ANDROID)
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add_link_options(-static-libstdc++ -static-libgcc)
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endif()
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# Fry3DX — Frying 3D Extreme: a 3D modelling app that's easy to pick up. Built on its own
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# engine's window, renderer and UI (engine/).
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# Fry3DX — Frying 3D Extreme: a 3D modelling app that's easy to pick up. Its engine (engine/):
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# window, renderer and UI.
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find_program(FRY_CCACHE ccache)
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if(FRY_CCACHE AND NOT CMAKE_CXX_COMPILER_LAUNCHER)
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@ -29,12 +35,12 @@ include(cmake/Shaders.cmake)
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add_subdirectory(engine)
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add_subdirectory(src)
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# Content next to the program: bin/keel/ (the engine's: fonts, sky, config); bin/Fry3DX/ (the app's own, none yet).
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# Content next to the program: bin/engine/ (the engine's: fonts, sky, config); bin/Fry3DX/ (the app's own, none yet).
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add_custom_target(content ALL
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/content ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/keel/fonts ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Fry3DX
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/engine/fonts ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Fry3DX
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${dejavu_SOURCE_DIR}/ttf/DejaVuSans.ttf ${dejavu_SOURCE_DIR}/ttf/DejaVuSans-Bold.ttf
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${dejavu_SOURCE_DIR}/LICENSE ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/keel/fonts/
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${dejavu_SOURCE_DIR}/LICENSE ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/engine/fonts/
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COMMENT "Copying content" VERBATIM)
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enable_testing()
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