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Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
- Apache License 2.0 - Windows: cross-built with clang-cl (cmake --preset windows), a window program with its icon; Linux: a portable preset (SDL and the C++ library inside); Android: android/build_apk.py makes the APK - tools/package.py packs the downloads; a GitHub workflow builds all three and makes a release for a v* tag - A phone layout (fry_touch, on by default on Android): the UI drawn bigger, panels when asked for, a bar of big buttons, one finger to turn the view, two to move and pinch, a long press for a right-click; files through the phone's file picker - Settings and autosaves now in a Nexoniarz folder (copied over once) - README rewritten, the website shows the downloads and the phone Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
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content/engine/cfg/default.cfg
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content/engine/cfg/default.cfg
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// Fry3DX: no game keys (the app reads its own). Your settings are saved after this.
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unbindall
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bind f8 devmenu
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content/engine/skies/CREDITS.txt
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content/engine/skies/CREDITS.txt
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skies/day.hdr: "Kloofendal 48d Partly Cloudy (Pure Sky)" by Greg Zaal and Jarod Guest, Poly Haven, CC0 1.0 (public domain)
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https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky
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skies/afternoon.hdr: "Qwantani Afternoon (Pure Sky)" by Greg Zaal and Jarod Guest, Poly Haven, CC0 1.0 (public domain)
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https://polyhaven.com/a/qwantani_afternoon_puresky
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BIN
content/engine/skies/day.ksky
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content/engine/skies/day.ksky
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