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Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
- Apache License 2.0 - Windows: cross-built with clang-cl (cmake --preset windows), a window program with its icon; Linux: a portable preset (SDL and the C++ library inside); Android: android/build_apk.py makes the APK - tools/package.py packs the downloads; a GitHub workflow builds all three and makes a release for a v* tag - A phone layout (fry_touch, on by default on Android): the UI drawn bigger, panels when asked for, a bar of big buttons, one finger to turn the view, two to move and pinch, a long press for a right-click; files through the phone's file picker - Settings and autosaves now in a Nexoniarz folder (copied over once) - README rewritten, the website shows the downloads and the phone Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
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// The Vulkan 1.3 backend: bindless textures (one descriptor array), buffer device addresses
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// for every per-draw and per-frame buffer (passed in push constants), dynamic rendering.
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#include "ui/ui.h"
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#include "render/backend.h"
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#include "render/screenshot.h"
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#include "rhi/vulkan/vk_device.h"
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void beginUi() override {
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplSDL3_NewFrame();
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ui::applyPixelScale();
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ImGui::NewFrame();
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}
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void setVsync(bool on) override { device_.setVsync(on); }
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