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Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
- Apache License 2.0 - Windows: cross-built with clang-cl (cmake --preset windows), a window program with its icon; Linux: a portable preset (SDL and the C++ library inside); Android: android/build_apk.py makes the APK - tools/package.py packs the downloads; a GitHub workflow builds all three and makes a release for a v* tag - A phone layout (fry_touch, on by default on Android): the UI drawn bigger, panels when asked for, a bar of big buttons, one finger to turn the view, two to move and pinch, a long press for a right-click; files through the phone's file picker - Settings and autosaves now in a Nexoniarz folder (copied over once) - README rewritten, the website shows the downloads and the phone Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
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@ -1,4 +1,6 @@
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# Dev shell for NixOS: `nix-shell`, then `cmake --preset debug && cmake --build build/debug`.
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# Windows builds too (cmake --preset windows, see cmake/toolchains/windows-msvc.cmake);
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# Android: android/shell.nix.
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{ pkgs ? import <nixpkgs> {} }:
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pkgs.mkShell {
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packages = with pkgs; [
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@ -7,7 +9,10 @@ pkgs.mkShell {
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shaderc # glslc
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sdl3
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vulkan-loader vulkan-validation-layers vulkan-tools
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llvmPackages_19.clang-unwrapped llvmPackages_19.lld llvmPackages_19.llvm xwin
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];
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LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath (with pkgs; [ vulkan-loader sdl3 ]);
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VK_LAYER_PATH = "${pkgs.vulkan-validation-layers}/share/vulkan/explicit_layer.d";
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# clang's own headers for the Windows cross compiler (Nix keeps them outside its resource dir).
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KEEL_CLANG_INCLUDE = "${pkgs.llvmPackages_19.libclang.lib}/lib/clang/19/include";
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}
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