Commit graph Fry3DX/src/scene.h
Author SHA1 Message Date
Nexoniarz
5394eeb3d8 Editable cuts: Object > Cut out, editable: the cutters stay objects (see-through red), moved or changed and the hole follows; they go with what they cut when it's moved; Apply makes one or all for good; saved; exported and printed with the cut made; tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 08:21:28 +02:00
Nexoniarz
2f68430354 Reference pictures: 'only in its own view' (out of the way in 3D and the other views); saved
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 08:02:12 +02:00
Nexoniarz
ab554f277f Crease (Shift+E): picked edges stay sharp when the shape's smoothed (carried through each level and the mirror; saved); shown in magenta; tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 07:58:43 +02:00
Nexoniarz
3bcd50033d Scripts kept in the .fry (the Script panel lists the file's scripts: new, examples, open, duplicate, remove, rename); your own materials (Save its look as a material, kept for every file; fry.material in scripts); plug-ins: scripts in the plug-ins folder that stay loaded and add menu commands with settings (fry.command, fry.plugin), a Plug-ins window, three that come with it (stairs, scatter, more materials); a new About window; tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:01:07 +02:00
Nexoniarz
e93ae44684 Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:14:55 +02:00
Nexoniarz
f3e8eca87b Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00