Nexoniarz
c2bbafd40c
3D text (fonts' overlapping strokes joined, holes by winding), import STL / OBJ / 3MF / glTF (own DEFLATE for 3MF), sturdier face triangles; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:36:54 +02:00
Nexoniarz
ecd7c2cfda
Picking and seeing through a tree of boxes per object (made again only when it changes)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:24:50 +02:00
Nexoniarz
48a9dbe918
Command search (F3 / Ctrl+Space), pie menus (Space: tools, Shift+Space: views), keys of your own, undo history, workspaces, select similar / loops / rings; (being made: the rest)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:22:38 +02:00
Nexoniarz
a79a6c9020
Phones: sideways only; back from the background the Vulkan surface is made again (it was lost), the work saved on the way out and carried on with on the next start if the phone closed it
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:16:22 +02:00
Nexoniarz
c1991d9f73
0.7: cutting inside a cut no longer crashes (the boolean's tree kept splitting a sliver by its own plane, forever) and cuts come out closed (points near an edge's end set into it, small gaps filled, a nudged retry); hidden edges stay hidden on big or cut-up shapes (visibility through a screen grid, no "all seen" past a size; the selection outline too); every panel has a least size, kept when docked, and the first layout fits small windows; eye and padlock buttons in Layers; the tabs fit narrow windows; a failed tool keeps your redo; view commands at start-up no longer crash; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:07:10 +02:00
Nexoniarz
3f23371eac
From Blender and Maya: soft selection in shape editing (Shift+O; near points follow, the wheel while dragging sets how far), push out / pull in along normals (Alt+S), smooth points, bridge two faces with a tunnel, show only the selected (/ or Shift+H); fry_shapeop for scripts and tests; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:23 +02:00
Nexoniarz
3bcd50033d
Scripts kept in the .fry (the Script panel lists the file's scripts: new, examples, open, duplicate, remove, rename); your own materials (Save its look as a material, kept for every file; fry.material in scripts); plug-ins: scripts in the plug-ins folder that stay loaded and add menu commands with settings (fry.command, fry.plugin), a Plug-ins window, three that come with it (stairs, scatter, more materials); a new About window; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:01:07 +02:00
Nexoniarz
4cc6d9e043
The crash screen in the app's own look (logo with smoke, the report in a well, Open it again / Copy / Report it on GitHub); sculpt mode's panels and status bar say what sculpting does; fry_scriptpanel; twelve new previews on the site (sculpt, materials, layout, render, scripts, light and the crash screen added)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:03:18 +02:00
Nexoniarz
e22cd2e3e6
macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:36:24 +02:00
Nexoniarz
5c28e3da4e
Sculpting: the Paint tab's other side (Tab) — Raise, Puff out, Smooth, Flatten, Pinch, Grab, Ctrl the other way, Shift to smooth, the same on both sides (X); shapes are made finer first (the same shape); o:sculpt() in scripts, fry_sculpt for pictures; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:24:13 +02:00
Nexoniarz
e93ae44684
Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:14:55 +02:00
Nexoniarz
62afbf2b1e
Scripting: Lua 5.4 with a fry library (shapes, own meshes, lathe, extrude, add/subtract/overlap, points, the look); a Script panel (F5 / Ctrl+Enter runs, one undo step, an error takes it all back), Script menu, example scripts, fry_run; tests run every example
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:07:51 +02:00
Nexoniarz
53d8ecbfcd
The Niveus look in the app: bevelled keys and inset wells (a hook in ImGui's RenderFrame), warm graphite and paper appearances made from one brand colour, Instrument Sans and JetBrains Mono; View > Appearance
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:56:20 +02:00
Nexoniarz
a5e0d2a9eb
Phone: turns with the phone (portrait layout), fullscreen, picture the right way up; tap/drag fixes for touch
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 23:07:37 +02:00
Nexoniarz
39a11e401e
Keep the newest 15 autosaves; phones start without the heavy render features
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:43:45 +02:00
Nexoniarz
65705d82f3
Builds: file times without to_sys (Windows), no C++ module scan (Android on GitHub)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:11:08 +02:00
Nexoniarz
f6f5e5f288
Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
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- Apache License 2.0
- Windows: cross-built with clang-cl (cmake --preset windows), a window
program with its icon; Linux: a portable preset (SDL and the C++
library inside); Android: android/build_apk.py makes the APK
- tools/package.py packs the downloads; a GitHub workflow builds all
three and makes a release for a v* tag
- A phone layout (fry_touch, on by default on Android): the UI drawn
bigger, panels when asked for, a bar of big buttons, one finger to
turn the view, two to move and pinch, a long press for a right-click;
files through the phone's file picker
- Settings and autosaves now in a Nexoniarz folder (copied over once)
- README rewritten, the website shows the downloads and the phone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:05:01 +02:00
Nexoniarz
f3e8eca87b
Fry3DX 0.4: an easy 3D modeller
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Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00