Fry3DX/.github/workflows/build.yml
Nexoniarz 5d4ff6338a Vulkan: a compute shader the driver can't build is left out, not a crash
The Galaxy S22 (Xclipse 920) says it has ray queries but can't build the
ray-traced light and fog shaders; Fry3DX crashed on start there. Android
builds use a current glslc (not the NDK's 2022 one).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:56:10 +02:00

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YAML

# Builds Fry3DX for Linux (a portable .tar.gz and an AppImage), Windows (.zip) and Android (.apk).
# A tag v* (git tag v0.4.0 && git push --tags) also makes a GitHub release with them;
# otherwise they're the run's artifacts (Actions tab).
# Android signing: secrets FRY_KEYSTORE_B64 (the keystore, base64) and FRY_KEYSTORE_PASS. Keep
# the same key: Android only updates an app signed with the key it was installed with.
name: Build
on:
push:
tags: ["v*"]
workflow_dispatch:
jobs:
linux:
# The oldest supported Ubuntu: what's built here runs on any distro as new (glibc 2.35+).
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Tools
run: |
sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install -y gcc-13 g++-13 ninja-build libfuse2 \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev libxfixes-dev \
libwayland-dev libwayland-bin wayland-protocols libxkbcommon-dev libegl-dev libdecor-0-dev \
libasound2-dev libpulse-dev libpipewire-0.3-dev libdbus-1-dev libudev-dev libdrm-dev libgbm-dev
pip install cmake==3.31.6
wget -q https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage -O appimagetool
chmod +x appimagetool
- name: Build
env: { CC: gcc-13, CXX: g++-13 }
run: |
cmake --preset portable -DGLSLC=$ANDROID_NDK_HOME/shader-tools/linux-x86_64/glslc
cmake --build build/portable
- name: Package
run: APPIMAGETOOL=$PWD/appimagetool python3 tools/package.py linux appimage
- uses: actions/upload-artifact@v4
with: { name: linux, path: "dist/*" }
windows:
runs-on: windows-2022
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
- name: Build
shell: bash
run: |
GLSLC=$(ls -d "$ANDROID_NDK_HOME"/shader-tools/windows-x86_64/glslc.exe)
cmake -S . -B build/windows -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl \
-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded "-DGLSLC=$GLSLC"
cmake --build build/windows
- name: Package
run: python tools/package.py windows
- uses: actions/upload-artifact@v4
with: { name: windows, path: "dist/*" }
android:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- uses: actions/setup-java@v4
with: { distribution: temurin, java-version: "17" }
- name: SDK
run: |
yes | "$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager" "ndk;27.2.12479018" "build-tools;35.0.0" "platforms;android-35" > /dev/null
sudo apt-get install -y ninja-build glslc
- name: Build
env:
ANDROID_NDK_ROOT: ${{ env.ANDROID_HOME }}/ndk/27.2.12479018
KEY_B64: ${{ secrets.FRY_KEYSTORE_B64 }}
FRY_KEYSTORE_PASS: ${{ secrets.FRY_KEYSTORE_PASS }}
run: |
export ANDROID_NDK_ROOT="$ANDROID_HOME/ndk/27.2.12479018"
if [ -n "$KEY_B64" ]; then echo "$KEY_B64" | base64 -d > "$RUNNER_TEMP/fry.keystore"; export FRY_KEYSTORE="$RUNNER_TEMP/fry.keystore"; fi
python3 android/build_apk.py
- uses: actions/upload-artifact@v4
with: { name: android, path: "dist/*" }
release:
if: startsWith(github.ref, 'refs/tags/v')
needs: [linux, windows, android]
runs-on: ubuntu-latest
permissions: { contents: write }
steps:
- uses: actions/download-artifact@v4
with: { path: dist, merge-multiple: true }
- uses: softprops/action-gh-release@v2
with:
files: dist/*
generate_release_notes: true