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Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
21 lines
571 B
C++
21 lines
571 B
C++
#pragma once
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// Precompiled for the engine's libraries (engine/CMakeLists.txt): the standard library and glm
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// headers nearly every file pulls in, parsed once per library instead of once per file.
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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#include <filesystem>
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#include <format>
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#include <functional>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/quaternion.hpp>
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