Fry3DX/engine/rhi/gl
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-21 17:41:25 +02:00
..
gl_backend.cpp Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3 2026-10-20 19:01:07 +02:00
gl_legacy.cpp Far out stays steady: the grid's lines worked out from small numbers (its square's middle a whole number of kilometres from the world's, found in doubles; where on it from there), so far from the origin they no longer turn grainy and shake; the sun's shadow maps snap to their texels in doubles; packaging reads the version from project.json 2026-10-21 17:41:25 +02:00
gl_loader.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
gl_loader.h Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3 2026-10-20 19:01:07 +02:00