Fry3DX/engine/render
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-20 19:01:07 +02:00
..
backend.h Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3 2026-10-20 19:01:07 +02:00
clusters.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
clusters.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
renderer.cpp Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts 2026-10-20 17:14:55 +02:00
renderer.h Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3 2026-10-20 19:01:07 +02:00
resources.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
screenshot.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
screenshot.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00