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Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
11 lines
355 B
GLSL
11 lines
355 B
GLSL
#version 460
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#include "backend.glsl"
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layout(location = 0) out vec2 v_uv;
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void main() {
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v_uv = vec2((VERTEX_ID << 1) & 2, VERTEX_ID & 2);
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gl_Position = vec4(v_uv * 2.0 - 1.0, 0.0, 1.0);
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#ifdef KEEL_GL
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// The window shows row 0 at the bottom in OpenGL; our images keep the view's top in row 0 (as in Vulkan).
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v_uv.y = 1.0 - v_uv.y;
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#endif
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}
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