Fry3DX/engine
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-20 18:03:18 +02:00
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asset Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
audio Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
core macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app 2026-10-20 17:36:24 +02:00
fs Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
platform macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app 2026-10-20 17:36:24 +02:00
render Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts 2026-10-20 17:14:55 +02:00
rhi macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app 2026-10-20 17:36:24 +02:00
shaders Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts 2026-10-20 17:14:55 +02:00
ui The Niveus look in the app: bevelled keys and inset wells (a hook in ImGui's RenderFrame), warm graphite and paper appearances made from one brand colour, Instrument Sans and JetBrains Mono; View > Appearance 2026-10-20 16:56:20 +02:00
CMakeLists.txt OpenGL ES 3.0 for phones without Vulkan; the old-GPU renderer draws the grid; site fonts 2026-10-19 22:22:55 +02:00
crash.cpp The crash screen in the app's own look (logo with smoke, the report in a well, Open it again / Copy / Report it on GitHub); sculpt mode's panels and status bar say what sculpting does; fry_scriptpanel; twelve new previews on the site (sculpt, materials, layout, render, scripts, light and the crash screen added) 2026-10-20 18:03:18 +02:00
crash.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
engine.cpp macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app 2026-10-20 17:36:24 +02:00
engine.h macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app 2026-10-20 17:36:24 +02:00