Fry3DX/tests/script_test.cpp

77 lines
3.9 KiB
C++

// Scripts without a window: they make, change, combine and delete objects; mistakes come back as
// errors with their line, and an endless loop is stopped.
#include "script.h"
#include <cstdio>
#include <filesystem>
#include <fstream>
#include <iterator>
#include <string>
using namespace fry;
static int g_failures = 0;
#define CHECK(cond, ...) \
do { \
if (!(cond)) ++g_failures, std::printf("FAIL: " __VA_ARGS__); \
else std::printf("ok: " __VA_ARGS__); \
std::printf("\n"); \
} while (0)
int main() {
Scene scene;
std::set<uint32_t> selected;
uint32_t active = 0;
std::string out;
ScriptHost host{&scene, &selected, &active, [&](const std::string& s) { out += s + "\n"; }, {}, 2.0};
ScriptResult r = runScript(host, R"(
local box = fry.add("cube", {width = 2, color = "#ff8000", name = "Box"})
box.position = {0, 0, 1}
box:move(1, 0, 0)
print(box.name, box.width, box.position.x)
local c = fry.add("cylinder", {radius = 0.3, height = 4, position = {1, 0.1, 0}})
box:subtract(c)
fry.add("sphere"):delete()
local t = fry.lathe({{0, 0}, {0.3, 0}, {0.35, 0.5}, {0.1, 0.8}, {0, 0.8}}, 24, "Vase")
fry.extrude({{0, 0}, {1, 0}, {0, 1}}, 0.2, "Wedge")
fry.group("Things", {t})
fry.select(box)
)");
CHECK(r.ok, "a script runs (%s)", r.error.c_str());
CHECK(scene.objects.size() == 3, "box, vase and wedge are left (%zu)", scene.objects.size());
CHECK(out.find("Box\t2.0\t1.0") != std::string::npos, "print and properties: %s", out.c_str());
const Object& box = scene.objects[0];
CHECK(box.name == "Box" && box.recipe.empty() && box.mesh.faces.size() > 6, "the box had the cylinder taken out (%zu faces)", box.mesh.faces.size());
CHECK(box.color.r > 0.99f && box.color.g > 0.49f && box.color.g < 0.51f, "colour from #ff8000");
CHECK(scene.folders.size() == 1 && scene.objects[1].folder == scene.folders[0].id, "grouped into a folder");
CHECK(active == box.id && selected.count(box.id), "selection from the script");
r = runScript(host, "local o = fry.add('cube')\no.wobble = 3", "bad.lua");
CHECK(!r.ok && r.error.find("bad.lua:2") != std::string::npos, "an error says where: %s", r.error.substr(0, 80).c_str());
r = runScript(host, "fry.add('teapot')");
CHECK(!r.ok && r.error.find("no shape called teapot") != std::string::npos, "an unknown shape is an error");
r = runScript(host, "while true do end");
CHECK(!r.ok && r.error.find("stopped") != std::string::npos, "an endless loop is stopped");
r = runScript(host, "io.open('x')");
CHECK(!r.ok, "no io");
r = runScript(host, "local o = fry.add('cube')\nlocal n = #o:points()\nlocal p = o:points()\nfor i = 1, n do p[i].z = p[i].z * 2 end\no:setpoints(p)\nlocal lo, hi = o:bounds()\nprint(hi.z - lo.z)");
CHECK(r.ok && out.find("\n2.0\n") != std::string::npos, "points round-trip (%s)", r.error.c_str());
r = runScript(host, "fry.clear()");
CHECK(r.ok && scene.objects.empty() && active == 0 && selected.empty(), "clear");
// The examples that come with it all run.
for (const auto& e : std::filesystem::directory_iterator(FRY_SCRIPTS_DIR)) {
std::ifstream in(e.path());
const std::string code((std::istreambuf_iterator<char>(in)), {});
Scene fresh;
std::set<uint32_t> sel;
uint32_t act = 0;
ScriptHost h{&fresh, &sel, &act, {}, {}, 20.0};
r = runScript(h, code, e.path().filename().string());
CHECK(r.ok && !fresh.objects.empty(), "example %s (%d objects) %s", e.path().filename().string().c_str(), r.objectsMade, r.error.c_str());
}
std::printf(g_failures ? "%d FAILED\n" : "all passed\n", g_failures);
return g_failures ? 1 : 0;
}