Fry3DX/engine/core/console.h
Nexoniarz f3e8eca87b Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00

13 lines
347 B
C++

#pragma once
#include <string>
namespace keel::console {
void toggle();
bool isOpen();
// Draws the console window with Dear ImGui. Call between ImGui::NewFrame and ImGui::Render.
void draw();
// Where typed lines are kept between runs (loaded now, saved as you type).
void setHistoryFile(const std::string& path);
} // namespace keel::console