Fry3DX/engine/rhi/gl/gl_loader.cpp
Nexoniarz f3e8eca87b Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00

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C++

#include "rhi/gl/gl_loader.h"
#include "core/log.h"
#include <SDL3/SDL_video.h>
#include <string>
namespace keel::gl {
bool load() {
std::string missing;
#define KEEL_GL_LOAD(ret, name, params) \
name = reinterpret_cast<name##_t>(SDL_GL_GetProcAddress("gl" #name)); \
if (!name) missing += " gl" #name;
KEEL_GL_FUNCTIONS(KEEL_GL_LOAD)
#undef KEEL_GL_LOAD
if (!missing.empty()) log::warn("OpenGL: missing functions:{}", missing);
return missing.empty();
}
} // namespace keel::gl