Fry3DX/engine/rhi/gl
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-21 17:18:13 +02:00
..
gl_backend.cpp Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3 2026-10-20 19:01:07 +02:00
gl_legacy.cpp The grid worked out for each pixel (as in Blender): one square on its plane, every set of lines showing everywhere their lines are far enough apart on the screen (no patch round the middle, no pieces smearing or fading as you move), a pixel or so wide and smooth, the axes in the colour of the world's axis they run along; in every renderer (drawGrid: a sprite marked by its colour's alpha) 2026-10-21 17:18:13 +02:00
gl_loader.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
gl_loader.h Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3 2026-10-20 19:01:07 +02:00