Fry3DX/engine/render
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-21 00:16:22 +02:00
..
backend.h Phones: sideways only; back from the background the Vulkan surface is made again (it was lost), the work saved on the way out and carried on with on the next start if the phone closed it 2026-10-21 00:16:22 +02:00
clusters.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
clusters.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
renderer.cpp Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts 2026-10-20 17:14:55 +02:00
renderer.h Phones: sideways only; back from the background the Vulkan surface is made again (it was lost), the work saved on the way out and carried on with on the next start if the phone closed it 2026-10-21 00:16:22 +02:00
resources.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
screenshot.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
screenshot.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00