Fry3DX/engine/render
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-21 09:53:22 +02:00
..
backend.h Phones: sideways only; back from the background the Vulkan surface is made again (it was lost), the work saved on the way out and carried on with on the next start if the phone closed it 2026-10-21 00:16:22 +02:00
clusters.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
clusters.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
renderer.cpp Fly camera (as in games, Unreal, Unity): right drag turns it where it stands, WASD (Q / E down, up) while held and the arrows any time move where it looks, the wheel goes forward and back (never creeping to a stop), Shift + wheel sets how fast every way of moving goes (kept), Alt + right drag orbits round what's picked; it keeps track of what it looks at (the near plane and shade in corners go by what's nearest). Close up in Rendered no longer turns into a pattern: the shade in corners reaches a share of the view (its +1 a share of the reach in the engine). The grid made again: four sets of lines, each line's look only from how far apart it and its like are on the screen (no jumps as the view moves or the steps change, no gaps, soft edges), pieces short near the eye. F3 and Escape close the command search (the engine takes Escape first). fry_hold / fry_mouse / fry_orbit target for trying it 2026-10-21 09:53:22 +02:00
renderer.h The view: near and far go by the distance (no more vanishing far out or cutting close up), a coarser grid out to the horizon; outline and lines over the model agree while a touch turns the view (worked out once, just before drawing); outlines from a cached edge list, points tried for sight only when drawn 2026-10-21 00:45:17 +02:00
resources.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
screenshot.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
screenshot.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00