Fry3DX/engine
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-20 17:14:55 +02:00
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asset Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
audio Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
core Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
fs Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
platform Phone: turns with the phone (portrait layout), fullscreen, picture the right way up; tap/drag fixes for touch 2026-10-19 23:07:37 +02:00
render Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts 2026-10-20 17:14:55 +02:00
rhi Phone: turns with the phone (portrait layout), fullscreen, picture the right way up; tap/drag fixes for touch 2026-10-19 23:07:37 +02:00
shaders Materials shown in the view: each object's metal and rough reach the shader (Solid and Rendered); a Material picker with sixteen to start from (gold, chrome, wood, ceramic...); o.material and fry.materials() in scripts 2026-10-20 17:14:55 +02:00
ui The Niveus look in the app: bevelled keys and inset wells (a hook in ImGui's RenderFrame), warm graphite and paper appearances made from one brand colour, Instrument Sans and JetBrains Mono; View > Appearance 2026-10-20 16:56:20 +02:00
CMakeLists.txt OpenGL ES 3.0 for phones without Vulkan; the old-GPU renderer draws the grid; site fonts 2026-10-19 22:22:55 +02:00
crash.cpp Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
crash.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
engine.cpp OpenGL ES 3.0 for phones without Vulkan; the old-GPU renderer draws the grid; site fonts 2026-10-19 22:22:55 +02:00
engine.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00