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Shapes with live settings, shape editing, knife and hole tools, drawing shapes onto other objects, combining objects (add / subtract / overlap), copies, thickness, painting with stickers and layers, a Layout tab, a Print tab with checks, packed .fry files with autosave, export to GLB, glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash screen, and a website for GitHub Pages in docs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
11 lines
416 B
C++
11 lines
416 B
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace keel {
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// Writes RGBA8 pixels (row 0 at the top) to a PNG on a background thread; alpha is forced opaque.
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void saveScreenshot(std::string path, std::vector<uint8_t> rgba, uint32_t width, uint32_t height);
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// Blocks until screenshots still being written are done (before the process exits).
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void waitForScreenshots();
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} // namespace keel
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