Fry3DX/engine
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-21 17:30:43 +02:00
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asset Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
audio Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
core Mac: settings' numbers read with strtof (Apple's library has no float from_chars before macOS 26), as on Android 2026-10-20 20:14:47 +02:00
fs Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
platform macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app 2026-10-20 17:36:24 +02:00
render 0.8.1: project.json holds the version, the links, who made it and what it's built on (CMake reads it into fry_project.h and Windows' file details, which had stayed at 0.5.0); the About box lists the creators, the Help menu the website, reporting a problem and the newest version. Steadier far out: the grid's line sizes go by each pixel (not the focus, which jumps between the ground and the sky as you fly, popping every set at once), the far plane doesn't follow that focus when flying, and a wheel notch is at most twice as far as the nearest thing; the site's 0.8.1 2026-10-21 17:30:43 +02:00
rhi 0.8.1: project.json holds the version, the links, who made it and what it's built on (CMake reads it into fry_project.h and Windows' file details, which had stayed at 0.5.0); the About box lists the creators, the Help menu the website, reporting a problem and the newest version. Steadier far out: the grid's line sizes go by each pixel (not the focus, which jumps between the ground and the sky as you fly, popping every set at once), the far plane doesn't follow that focus when flying, and a wheel notch is at most twice as far as the nearest thing; the site's 0.8.1 2026-10-21 17:30:43 +02:00
shaders 0.8.1: project.json holds the version, the links, who made it and what it's built on (CMake reads it into fry_project.h and Windows' file details, which had stayed at 0.5.0); the About box lists the creators, the Help menu the website, reporting a problem and the newest version. Steadier far out: the grid's line sizes go by each pixel (not the focus, which jumps between the ground and the sky as you fly, popping every set at once), the far plane doesn't follow that focus when flying, and a wheel notch is at most twice as far as the nearest thing; the site's 0.8.1 2026-10-21 17:30:43 +02:00
ui The Niveus look in the app: bevelled keys and inset wells (a hook in ImGui's RenderFrame), warm graphite and paper appearances made from one brand colour, Instrument Sans and JetBrains Mono; View > Appearance 2026-10-20 16:56:20 +02:00
CMakeLists.txt OpenGL ES 3.0 for phones without Vulkan; the old-GPU renderer draws the grid; site fonts 2026-10-19 22:22:55 +02:00
crash.cpp The crash screen in the app's own look (logo with smoke, the report in a well, Open it again / Copy / Report it on GitHub); sculpt mode's panels and status bar say what sculpting does; fry_scriptpanel; twelve new previews on the site (sculpt, materials, layout, render, scripts, light and the crash screen added) 2026-10-20 18:03:18 +02:00
crash.h Fry3DX 0.4: an easy 3D modeller 2026-10-19 21:18:35 +02:00
engine.cpp app.cpp split: the App class declared in app.h, what it does in app.cpp (document, files, keys, main), app_model, app_paint, app_print, app_view, app_panels, app_scripts (done by a script: the bodies moved as they were); the print check's wall thickness kept while moving; two clang warnings 2026-10-21 08:51:21 +02:00
engine.h Phones: sideways only; back from the background the Vulkan surface is made again (it was lost), the work saved on the way out and carried on with on the next start if the phone closed it 2026-10-21 00:16:22 +02:00